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A jam submission

MinRollView game page

GRID BASED MINIMALIST PLATFORM-PUZZLE
Submitted by Codymur (@CodymurART) — 3 hours, 40 minutes before the deadline
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MinRoll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14153.4353.435
Overall#20743.0183.018
Enjoyment#22632.7612.761
Creativity#27552.8592.859

Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your Player is dice with his ability

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 67 · Next page · Previous page · First page · Last page
Submitted

Really nice puzzle game, very well polished though it seems the spike hit boxes are a bit big I died a lot for not apparently even touching the spikes.

But any ways very entertaining game with great visual style and music/sfx design is spot on.

Developer

Thank you for feedback :)

Submitted

I remember your game from Mark's stream, good job! The graphics and animations look nice, it has a bit of an abrupt learning curve but that can always be improved. One thing that I would have liked is if dying restarted the current level rather than sending you back to the first one, and if the portals were color matched so you know where the portal will take you!

Developer(+1)

Thank you  for feedback and important comments, I will consider you notices in my future game dev.  :)

Show post...

firstfully very hard, but nice game, congratulations

Show post...

firstfully very hard, but nice game, congratulations

Submitted

Presentation and theme is excellent ! A very neat little game, very impressive ! My only remark, aside from the aforementionned checkpoint system, would be that I don't really understand the health pool ? Does it matter ? 

Submitted

I like the style! Very impressive. Pretty difficult game. You need quick reflexes!

Some feedback: maybe you can give the player more lives, so that you don't go back to the beginning if you get hit by spikes.

Developer

Thank you for feedback! On the 6th map you have 9 lives.

Submitted

Good Game! 

Submitted

nice idea I like it

Submitted

Visual part of the game is just great. Such a pleasant color choice - nice job!

Developer

Thank you for feedback 

Submitted

Great game! Watched your game on stream, and I wanted to try it for myself :) The only thing is that maybe add a checkpoint for every level? Restarting everything is a bit annoying. Overall, a great amount of polish for a game jam game (especially for a 13-year-old if you were not lying on stream). btw, can you check out my game too? Keep up the good work mate :)

Developer(+1)

Thank you for feedback! 

Sure. 

Yes I am 13

Submitted

Here is my honest critique. Game concept and idea if simple charming and easy to pickup.  The style is very neat and orderly , everything feeling like part of the same game. Lack of checkpoint system makes the game replicability go down ironically.  Every time the player dies they have to replay everything all over again, which ironically makes them less likely to replay and keep moving forward. I think a checkpoint system would really help this aspect. I think there needs to be less response time between inputs and movement. Geometric shapes in art forms of shape theory stimulate expectations of rigidness and quick or snappy motions. I think by making the dice squish after getting in place, or increasing movement speed it will help combat the contradiction happening in the shape theory. Overall good game. You should be proud and keep up the great work.

Developer

Thank you for feedback! :) 

Submitted (1 edit)

An amazing looking and fun little game!

Developer

Thank you for feedback:)

Submitted

Really like the visuals and the idea, but a Checkpoint system would really help!

Developer

Thank you for feedback:) 

Submitted

A classic puzzle idea! The puzzles force you to move fast while still thinking on your toes. If you wanted to expand this project, leaning into that might make for fun and frenetic gameplay--you have to quickly figure out how to complete a puzzle in a small number of moves. The mechanics are a bit basic, but adding more features and spins on the formula would give the game an edge.

Developer

Thank you for feedback!

Submitted

The presentation was wonderful, super hard! overall really cool 😁

Submitted

I love the art, but I think the game needs a checkpoint system. Also, I feel like the theme could have been followed better as it just seems like there is a dice skin over everything, instead of trying to work with the limitation. Overall though really impressive for 50 hours. Great job, you should be proud :)

Submitted

Reminds me of the "world hardest game" with the precise timing and avoiding the spikes. Visually looks nice, text may be a little hard to read at first, but gets better later. Would like some saving between levels, but for jam its alright. Pretty fun to play, royalty free music is funny! Good job!

Submitted

I think the mechanics were pretty clever, I just wish as a quality of life improvement that you reset the level each time instead of going back to the beginning of the game. Other than that, I really liked the presentation and music too!

Submitted

Nice puzzle game! as the others said I think the player should start at the start of the level instead of the the start on level 1, I understand wanting to make a difficult game but at least a checkpoint at some point would make everything better. I think the teleport should be automatic. the visuals are nice, great job. 

Submitted

The mechanics was a bit more unique than usual, but I agree with the others, starting from level 1 every death is a bit unfair. Especially since some of the traps are time based (i.e. spikes). Other than that, definitely impressive for a 50 hours game, congrats on finishing the jam !

Developer(+1)

thank you for feedback!   :)

Viewing comments 40 to 21 of 67 · Next page · Previous page · First page · Last page