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Zombie Dungeon Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2540 | 2.650 | 2.650 |
Overall | #3812 | 2.350 | 2.350 |
Creativity | #4086 | 2.300 | 2.300 |
Presentation | #4393 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A dice randomly decides what weapon you have every so often.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
No
We used pre-existing audio
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Comments
Pretty interesting concept! I always enjoyed a top down shooter, and this one is no different.
Would love if you can check out my game too!
Pretty solid. But there's some problems with the weapon balancing:
1. The spoon? Magnifying glass?... the thing you get when you roll 1 is too useless. I get that it's the worst roll, but even if you learn a bit how to use it - it's still too risky to use, so the best thing you can do is run around, which is not much fun.
2. The spikes are way too op. Even though you only get them at the roll of 4. You can place them anywhere on the screen, they instakill anyone and, considering that the enemy AI is pretty basic, you can lure them into the spikes with relative ease.
3. The flamethrower. It's a-ok, but pretty underwhelming considering you get it when you roll 5. The range is WAAAY to short, basically the spoon, but a bit more range.
Overall the game's good for a beginning game developer, hope this helps!
yeah, I got the feeling when I made it that they were unbalanced, but I couldn't figure out how to balance them better.
Honestly, I really enjoyed this game. At first I thought it was annoying that you couldn't aim in a different direction than you were moving, but I actually found that it added some strategy after a while.
Little note: I think I hit the score limit at 99, because after that it just overflows back to 90, which was a little strange. Give me triple digits!!
I thought about adding more standard aiming, but i thought the way it was added to the game. As for the score, i really wasn't expecting anyone to get to triple digits. gg!
I like the idea of my attack power being randomized. Great job!
Thanks! I thought it would be a cool idea
Fun little game for passing downtime :D
the submission field required me to choose all the options before I could submit.