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No Time to Dice 🎲's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #60 | 4.538 | 4.538 |
| Overall | #158 | 4.046 | 4.046 |
| Enjoyment | #333 | 3.715 | 3.715 |
| Creativity | #361 | 3.886 | 3.886 |
Ranked from 158 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, a girl and her dice must get back home traversing a dense forest populated with odd characters and menaces that require them to go through trials based on the result of dice rolls and constraints.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool game. The art was great, the dice mechanics were solid, and I really liked the addition of the time limit always looming over you.
Thank you!
This was great to play through! I thought there was some decent depth to the dice throwing gameplay due to the multiple dice you could unlock and the different paths you could take through the map combined with the time limit (I was taking my time to explore on the first attempt, then ran out of time and took a much more strategic path next time round)
The different dice reminds me a bit of the character specific dice in Super Mario Party, it is interesting when you get more of an ability to influence your rolls. I appreciated the different challenges and there's certainly potential to expand this in a larger game. A few rough edges like the repeating dialogue but there's definitely some good design in here!
This was such a fun game to play! It's extremely polished and has a great goal. The in between dialogue was a great addition, and the map--just mm very entertaining. I love that it doesn't take itself too seriously. I think the only thing that could be improved on was the issue of replaying scenes (like meeting new dice) every time you returned to a square. It slowed down the pacing and kinda brought me out of it because of needing to rapidly click through the dialogue. Other than that, amazing work. Definitely will be playing again since I ran out of time the first time^^
Thank you, yeah is a disastrous bug we introduced when fixing another one just before the deadline :/ Will be fixed in the postjam.
The Presentation is really well done! the art and transitions and everything feel really polished! The text could be just a smidge faster but overall the game was fun and I like the characters!
Thank you . Glad you had a good time!
Stellar presentation, the visuals and audio feel super polished! The dice variety was super fun and the characterization made finding new ones a joy : )
Thank you very much. Glad you had a good time!
Pretty fun! Strategically choosing dice to go for specific goals instead of just trying to get the highest number is pretty cool.
Mostly I just have nitpicks, but those nitpicks were enough to hurt my enjoyment. Text is so slow, and having a new conversation in nearly every room made me just start skipping through it pretty early on. Repeated text (especially the "go find more dice if this is too hard!" when resetting your roll) kinda tested my patience. And the close map button not being in the same place as the open map button irritated me every time I looked at the map.
But I played through to the end despite these nitpicks, which is more than I can say for a lot of other games, so clearly it didn't ruin the experience.
Thanks!
What this jam taught us is that we need more playtesting…
Since you were bugged by the map and that was high on our list of post-jam fixes, I can spoil you with the new UI implemented this morning:
It should be easier to use the map 😁
Very good game! The graphics are awesome and the dice adding mechanic is nice! The only thing I didn't like was that the dialogue replayed every time I went back somewere I had been before but other than that its an excelent game.
Thank you, yeah is a disastrous bug we introduced when fixing another one just before the deadline :/ Will be fixed in the postjam.
Wonderful graphic, nice word play on the name (and other references in the game to the real world) ;) I enjoyed the dialog system but I wish I could skip them on places I have been before.
Thank you, yeah is a disastrous bug we introduced when fixing another one just before the deadline :/ Will be fixed in the postjam.
Cool concept and the visuals look nice
Thank you!
Amazing work! I love it that every dice have their own personality! Other than make the dialogue and transition faster, I think this is really well done! Good job!
Thank you!
5/5 incredible work, everything fit together nicely, it's charming, fun, the pace is good. I truly did not saw time pass while playing it. Now I just want more !
Thank you!
This is crazy! I can't believe how much you made in 48 hours! And there are more areas that I didn't explore, dice that I didn't collect, great job!
Thank you! Stay tuned!
Superb art, a story that hooks you in, and tons of jokes.
Made me laugh with the 'Beep beep I'm a sheep' reference.
Deserves the high rating !
Thank you!
Holy shit this was amazing! The art is incredible, the story is great, the gameplay is fun. I'm blown away that this was made in a 48hr game jam. I guess if I had any feedback I would say to tone down the dialogue a bit, especially when visiting an area for the 2nd time. But that's really all I can say, the rest is just amazing. Super nice job!!
My secret ingredient is that I didn’t sleep for the whole week-end… and also I had amazing partners 😁
Thanks for your feedback!
One of the best looking games I've played this jam - a little easy, and a bit heavy on the dialogue, but I liked it!
Thanks for the kind words! ☺️
Great art style, fun gameplay all packaged into one. The polish on the game is amazing as well, how your team got it all done in 48 hours is beyond me. A small problem I had was the text scrolling, but the other comments have already mentioned it. Overall a really well done game!
Thanks for your time and feedback!
Very stylish game, and I love that you made sure every UI element fitted that style. Also big props for including the tutorial in the game itself, though after that, I felt like the dialogues, while funny, took a little too much screentime over actually playing the game. Also, I think I got pretty lucky with the rolls, but I didn't have to use a lot of different dice and ended up not exploring a big chunk of the map.
Two very minor nitpicks:
- There's this funny glitch where if you hover at the edge of a button, it frequently switches between being focused and not.
- It's a little annoying to always have to move the mouse to the other corner of the screen to close the map.
Other than that, this is just an amazingly polished game with a cute storyline. Well done!
Great story and love the comic styled art for the game!
https://itch.io/jam/gmtk-jam-2022/rate/1618568
Loved the graphics and the concept!
Damn man! You achieved a lot in 48 hours. Well done