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Dice Catcher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #9 | 4.489 | 4.489 |
| Creativity | #14 | 4.497 | 4.497 |
| Enjoyment | #15 | 4.388 | 4.388 |
| Presentation | #47 | 4.582 | 4.582 |
Ranked from 467 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice for many purposes: get them off the deadly stunzone, change their faces to match what you need.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice Game But not simple enough for me :)
Great idea and fun to play, love the mechanic on the canvas you cannot click. It's a full game! Good job!
Really cool take on the theme! I like the artstyle and the monster designs a lot
This game is one of the great contenders I am voting for in terms of the enjoyability of the concept. Great job, mate! You did an excellent job in my book.
Enjoyed the trip, well done!
Extremely cute! gameplay is interesting and love the use of the timer.
You have a great art style and aesthetic! As others have said it would have been nice to have some checkmarks, but other then that the game was fun and super polished!
This is such a fun game!
Incredible game with very unique gameplay! The overall design of things like the box, the difficulty curve, and the timer are all very impressive. Great game!
Extremely fun and really polished overall!
amazing
Really enjoyed this game! Played till the end. Lots of great designs such as the box and a good feeling difficulty curve, and there are definitely room to expand on this. Also appreciate the details such as the select box shrinking as you move out of the play zone -- really neat touch! One idea could be that instead of making the time a limitation, which wasn't really forcing me to take risks and add attack to the enemy, maybe consider making it a resource, say player has x amount of time in total for the entire level, to achieve a similar goal but make it more strategic and create some split-second decisions.
Great game! Pretty creative game mechanics. I also enjoyed the combination of skill-based mouse clicking with a bit of strategy needed based on the dice the enemy had!
I really loved this one, would love to see it as a full game!
very cute and simple i love it!
This is really great, loved the idea of the constrained area so you can only click in certain parts.
Wow, super polished game. Love it!
awesome game!
Finished it first try! i wish grabbing extra shields would serve as extra health (but maybe that wasnt done on purpose by design)
Music was exciting but chill enough for it to not be annoying
I appreciate that you couldve easily used a red sword instead of a skull but didnt, likely for accessibility
5/5, definitely a winner