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Speedroll's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #992 | 3.650 | 3.650 |
| Overall | #1272 | 3.325 | 3.325 |
| Creativity | #1306 | 3.400 | 3.400 |
| Enjoyment | #1852 | 2.925 | 2.925 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Platforms are dice, but there's also a bit of luck rerolling the levels so you can complete them as fast as possible. It's quick decision with rerolling dice since time doesn't stop when you do so
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept is fun, but the movement would feel a lot better if you could implement coyote time and a jump buffer. I really enjoyed the art style and the music
'Mood' is something that is underrated in games, but yours has it in droves. That little guy is just SO EXCITED to jump around to that boppin beat :D
Fun game, i like the conecept!
First off, i really like the art and graphics in this game :D Concept is really good too. One critique i have is that some of the randomly generated levels are mostly impossible to beat. Otherwise a really good game :D
The concept is solid, the idea could probably be explored and twisted in unique ways with a bit more time. My main feedback is that some randomly generated combinations of dice seemed impossible. The game might benefit from hand crafted levels that can focus on tricky jumping puzzles involving the dice platforms. Overall, well done!
Was able to beat 2 levels! I know the hitboxes have been addressed. Otherwise, very charming and fun concept! Great work!
Hey everybody, first of all, plenty of love for any of you who played my game <3
And I want to adress the issue that comes back on most comment, yes, the hitboxes are weird, character slippery and physics is not perfect. I've worked on fixing all theses things and will be updating the game after the jam ended, so don't hesitate to come back and see the progress in a few days :D
The concept is interesting, and the juiciness of the game is top notch.
Except that my interaction with the dice is a bit twitchy. Sometimes it lands somewhere above the dice, sometimes in it. My guess is that I should not have changed the collision according to the image of the dice and leave it as it is.
Really fun with a lot of juice on the player movement
Fun Game! Great way to use the the theme and is like a mix of a strategy game and a platformer! Great Art Great Music And fun to master controls!