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Oliver the Dice Master's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #882 | 3.729 | 3.729 |
| Overall | #1226 | 3.344 | 3.344 |
| Creativity | #1554 | 3.301 | 3.301 |
| Enjoyment | #1642 | 3.000 | 3.000 |
Ranked from 229 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice to decide damage done to enemies.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool game, it looks very nice!
Felt like I spent too much time in the menus rolling or equiping, but that might be my fault cause I kept getting the Z and X the wrong way around.
Great game though
Thanks for playing! And I am planning to add Input Remapping after the jam voting period :)
Nice game! It was fun to play and I liked the visuals.
Thanks for playing!
Hi joshpinto6, congrats on your submission! I played your game til the end wanting for more levels. Keep it up!
Thanks so much! I will hopefully add 2 more worlds with at least 6 levels each to the game after the voting period :)
Really nice game! Feels very polished overall, and I had no trouble with the controls.
I'm not huge fan of having to roll the dice before using it to attack, but I recognize the potential :P
Was kinda sad it ended right when I started getting the hang of it and becoming quicker and better, but that's a jam game for you :D
Very well done! And it's very impressive that you did all this with Scratch, but I wonder what made you choose it as a game engine instead of another one (?)
I have only started using Godot very recently, so I decided to use something that I know much better, Scratch... It also has some other advantages, and since my idea was to create a (relatively) simple platformer, I just chose it instead. It sure was a lot of work, though... the project had over 4000 blocks!
Great art, controls are a little hard to get used to
Yeah, After the voting period, I am planning to add options for auto-equip and for auto-closing the inventory after equipping a dice. Thanks for commenting, though :)
+1! that's add a lot to QOL!
Great pixel art!
Also you made this in scratch?? super impressive!
Thanks for playing!
Oh, yeah... In Scratch, this had over 4000 blocks :)
legendary
Hi I enjoyed your game! The menu system was a little fiddly but probably something that could be worked out after the jam if you are going to continue working on it. The other mechanics were pretty tight and I really liked the art style and audio choices, especially the dice rolling noise.
Thanks for the feedback! After the voting period, I am planning to add options for auto-equip and for auto-closing the inventory after equipping a dice. The sound effects are by kenney.nl, by the way!
The art and music were very good. I didn’t feel like the dice mechanic were very impactful, though. And it added a lot of menu-ing for a platformer.
Loved that artstyle!
But the menus and roll system are a bit unconfortable to use.
After the voting period, I am planning to add options for auto-equip and for auto-closing the inventory after equipping a dice. Thanks for commenting, though :)
excellent game. Great fun
Thanks so much!
Liked the idea, had fun throwing dices into the enemies. Controls feels very weird and it was uncomfortable for me :(
Thanks for playing (and commenting) Could you tell me specifically what part of the controls felt weird? Thanks!
The Z and X part. I would prefer to move character with WASD and choose dices with arrows or something else on the right part of the keyboard. Current layout breaks my mind xD
Maybe 2 layouts in the start of the game to choose from would solve the issue.
I'm planning on adding Input Remapping as well as a full options menu in the full game after the voting period :)
The fact that you made this in Scratch makes it much more impressive to me (I could never figure out Scratch for some reason). Great job!
Thanks! :)
Really nice game! The only bit I would add is maybe not allowing the player to re-roll the dice after they already did to make each roll a bit more meaningful, but other than that It was really charming!
Yeah, I'll consider doing that. Thanks for the suggestion! :)
Very cute art :3
Thanks for playing :)
I totally dig the art style. Really well executed. I wonder if there'd be a way to simplify the menu interactions a bit. All in all very cool!
After the voting period, I am planning to add options for auto-equip and for auto-closing the inventory after equipping a dice. Thanks for commenting, though :)
Cool idea and an enjoyable game!
really cute presentation, great job!
Interesting game! The combining of inventory system and the level-based platformer is really cool. Good job : )
Thanks for playing :)
Pretty good. I didn't quite get what was the point of rolling dice though!
Fun platformer, the inventory mechanic took some getting used to but once I had it down I had a good time!
Thanks for the feedback! :)