Unfortunately couldn't interact with anything :(
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One Day to Save Them's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1630 | 2.950 | 2.950 |
| Creativity | #3810 | 3.288 | 3.288 |
| Artwork | #4716 | 2.825 | 2.825 |
| Audio | #4805 | 2.550 | 2.550 |
| Enjoyment | #5692 | 2.462 | 2.462 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One Day to Save Them embraces the "Loop" theme through its 1-minute time loop gameplay, where players relive the same moment to disarm a bomb in a gritty urban town. The innovative "Loop Echoes" mechanic lets players save actions (e.g., interacting with a bulletin board or guard) as echoes, which perform tasks simultaneously in future loops, creating strategic cycles of planning and execution. Each loop builds on past attempts, with echoes looping player actions to solve puzzles faster, perfectly tying the theme to the race against time.
Comments
Cool idea and I liked the theme of the game. And you have gorgeous capsule art!
Cool idea and I liked the theme of the game. And you have gorgeous capsule art!
That damned interact button killed the city more times than I can count. But it could never stop me!
Really nice concept, I enjoyed the game, but the interract button should have a larger area effect so its easier to to use. But good job on the game!
Nice job! (:
The game has a basic but cohesive art style, the music and sound effects match the game and the gameplay is ok. Some remarks: I had trouble interacting with objects. I had to stand exactly in front of the interactable to open the dialogue. Also I find it a bit annoying to have the start dialogue with every run. This does not help if you want to get into a flow
Fun and short game! It was good that you made it so you keep information through the loops so you didn't have to redo the whole thing, however I wish you skipped the sheriff dialogue after you've chosen all dialogue options and that the timer stopped in all dialogue, luckily the echoes helped get me back. Overall great story and 1bit art, and loved the death animation.
It's quite hard to interact with things like talking or going into the house. The convos are kinda funny tho, and I like the art and music tho. Also I would highly recommend to everyone without a web build to create a web build, I know it might be more difficult, but for a game jam, I highly recommend it, since people are lazy and don't want to go through the extra hassle of installing your game. Great work overall, keep it up :D
The concept for the game is really cool, but for me the interaction buttons just felt very inconsistent. Often times I couldn't initiate conversation and I had a lot of trouble even entering buildings. If the gameplay was more fluid I think I'd have been committed in figuring out the correct echo placement to find the bomb.


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