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Combo Cars's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #464 | 3.955 | 3.955 |
| Audio | #837 | 3.591 | 3.591 |
| Artwork | #1066 | 3.939 | 3.939 |
| Creativity | #2208 | 3.682 | 3.682 |
| Narrative | #3672 | 2.379 | 2.379 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The cars drive in a loop-like pattern (a circle)
(Optional) Please credit all assets you've used
kenney.nl for sfx, all other things made by me
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Comments
Day 12! It was fun. I wish the upgrades were separated into cars/boosts/items.
Thanks for playing, I’m glad you had fun!
This was fun! Made it to day 11.
Music and sounds were great, and this fit the theme really nicely.
I recommend drawing more attention to the required laps and how rerolls and different choices can keep you scaling with the difficulty.
Great entry, this could be good to go already on mobile!
Thanks for playing! I definitely agree with your feedback. Sadly, there are only a few synergies and actual strategies that are possible in the game right now. Hopefully I can improve this in the future!
got to day 15! and i couldnt get zurt!!!!
Nice! Zurt is one of my favorite cars. Thanks for playing!
This game was really fun, and the visuals were nice too! I could definitely see this being expanded into a full roguelike (or rougelite, persistent upgrades would be cool as well)! Great job!
Thanks for playing, I’m really glad you enjoyed it!
Very addictive and fun game. Cute art style. The spaceship is my favourite. Great work!
Thanks for playing, I’m glad you had fun!
I love art of this game! And it is so polished too. Good job!
Thank you for playing!
A great upgrade-based game on the core "loop" concept. It's a fun engine builder; nice job!
Thank you for playing!
Love myself some number go up gameplay, getting to the point where the combo no longer breaks was very satisfying. If I had to nitpick I'd say a little bit of an in-game explanation would have been nice (particularly for the boss rounds), but honestly this could work as a solid foundation for a fun little idle/roguelike. Very dope!
Thanks for playing! I definitely agree that boss rounds could have an explanation, I will take that into consideration in the future.
Watching number go up is so addicting and so satisfying seeing the cars loop around... Made it to day 16. Love the idea. Adding more cars that have crazy synergy with each other would be so cool...
One little issue I noticed is the currency would sometimes display as a float and at one point despite saying I had 10 UP, it wouldn't allow me to buy an upgrade that was that same price.
Good job with it!!! Really fun
Thanks for playing! I wasn’t familiar with that issue, but I’m grateful that you pointed it out.
Great fun! Really loved the loot box drop at the start and all the additional visual elements during the races, managed to get up to day 15 on my first try.
If you ever take the concept further, some additional story elements and some form of recovery if you lose the race would really round things out, as well as some additional blockers on the race track that need to be factored into the powerup selections between races to add some extra depth to the strategy.
All in all, great game! -- Chris
Thanks for the great feedback! I’m glad you had fun.
so freaking tuff i love the art, music, hella addictive and its just satisfying seeing the cars just keep on looping.
Thanks for playing! I’m so glad you enjoyed it.
Great game, I got addicted. It feels like there's so much room for combos and synergy. I'm really curious to see how this will go
Thanks for playing! I’m glad you had fun.
Great concept 🩵
very fun game. Loved the cartoony aesthetics. The idea was nice. the transitions were a surprise. I am at level 11 and still going strong. Kind of playing the math reroll game. Need a little more feedback . How many rolls? Also make it clear that clicking does nothing or have it so it does! turn it into part clicker too :) Really like it though
Thanks for playing! I’m glad you enjoyed it.
I sure do love me my high score Roguelikes that give me 3 choices. However, it is really lacking the feedback, I wasn't sure which of my stuff was doing what. Also not sure what the bosses did exactly. Good idea though, would play a full game of this if fleshed out.
Thanks for playing! I definitely agree with what you are saying. I had to prioritize finishing the game over information, sadly.
Really cohesive vibe and aesthetics. Auto-racing concept could definitely be made into a deeper game. That music is my favorite part, great stuff!
Thanks for playing, I’m glad you like the music! One of my favorite parts about game dev is making tracks.
Each round you cars loop around a track to get the most points before the timer expires. You will then purchase upgrades or new cars to get a higher score the next round. Really enjoyed this one, it's fun to see more and more cars get added that go progressively faster as you upgrade. And it works great for the theme of the jam by having cars go in a loop.
Thanks for playing, I’m glad you had fun!
Really fun game!
Thanks for playing!
Really nice idea, I like the artsyle and music a lot it's super vibey. I did need a bit to understand the gameplay loop, but once I got it, I just turned my brain off and started maxing some upgrades haha. Rerolling seems infinite and op, don't know if that was intended or not. Liked it overall, great job!
Thanks for playing! I made rerolling cost 1 extra per roll like Balatro, but now that I think about it it probably could have been a little more lol. I’m glad you enjoyed it!
Absolutely brilliant, favorite of the jam so far. Such an incredible concept to have an 'Auto-Racer'. The art style is fantastic, there is so much juice, and the music and sound effects choice are fantastic. This needs more ratings, and its 5/5s across the board from me.
Thank you so much! I’m glad you enjoyed it.