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A jam submission

New SeasonView game page

Survive as many seasons in a deckbuilding roguelike
Submitted by CelesteSystems, VSM3, Leeviat — 1 hour, 28 minutes before the deadline
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New Season's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#1964.4684.468
Narrative#8523.3803.380
Audio#13923.3923.392
Creativity#14563.8733.873
Enjoyment#20373.3803.380

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Witnessing a bear's year cycle.

(Optional) What would you like to be called if GMTK features your game?
Celeste

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Comments

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page
Submitted

I made it to year 11. Really a cute game, lovely art work. The mechanics are really smooth and the game plays well. I really wished it had more story - but I appreciate it's made in a jam. really good work! 

Developer(+1)

Thank you so much :) We actually had small cutscenes planned, but the 96 hours passed faster than expected ^^ 

Submitted

aha it always does, time flies 😭

Submitted (1 edit)

This is a wonderful game with a simple but powerful narrative. The ending line—"But there will be no more springs"—stays with me long after playing.

Developer(+1)

Thank you! :) We're so happy to hear that the story resonated with you.

Developer(+1)

Thank you, my colleague did find out the idea for the narrative and I was on board with it!

The little flavour text at the end is somewhat dramatic yet poetic, tragic indeed...

Thank you for your insight!

Submitted

Really interesting card game mechanics. I wish it was a lot more clear when I was about to discard and upgrade as well as the size of the deck, though I generally got the groove as it went on. The vibe is great even for the sparse animation - I do wish I saw the full cards. This is a concept very worth developing and is mesmerizing in its own way. Add some juice and this is very worth expanding.

Developer

Yes, we did lack some times to add some QOL and juice to the game :').

Thank you for your comment though, I had the chance to work with a very talented artist!

Submitted

I passed away on year 10 :'( less than half a grizzly's average life span :'( I love the art on the cards, but it seems like the browser cuts them off? also consider having the key art on the left change with the seasons? Nice jamming!

Developer

At least the bear had ten happy years :) Yes, the cards are cut off since we didn't have time to add any animations. And thank you, that's a good suggestion! 

Submitted

What a lovely art direction! As the creative guy of my team, I raeally enjoyed all the illustrations. Really good entry with a charming atmosphere.

Developer

Yes, our artist was really talented, props to her!

Submitted (3 edits)

is it me, or did the game bug out every time i landed on a ? Edit: somehow it went away after i refresh the game. Edit2: Decent concept but it seems like i rather spam the cards without reading what the effects are. Also I can spam click all the cards, and still play even tho i have 0 hearts left. 

Developer(+1)

It is a known bug that occurs randomly, I am still not sure what causes it but it might be asset loading time out...

Developer

Oh that is odd...?

Submitted

maybe set a cooldown timer for cards being played, or double check the collision box

Developer

I'll check it out yet :')

Submitted (1 edit)

This game has a really nice art style. The "game over" text at the end was really well written and moving - did not expect it (unexpected 5 stars for narrative). It took me a couple of rounds of playing to fully understand the gameplay but once I did I got the hang of it. It is a very good and original interpretation of the theme. I know there's some pretty good tutorial text at the beginning but I think something I would recommend for these type  of games is a guided "practice" round at the start to ensure the player understands the mechanics before letting them off. But also understand that it's really hard to do that within a short game jam.
Stellar work overall :)

Developer

Thank you so much, we put a lot of love on the art and narrative, glad it was appreciated!

Thank you for your comment!

Submitted

The art was beautiful and the game was pleasant. The music gave it a gentle vibe. This had a bit of a board game feel to it.

Developer(+1)

Yes I am actually biased towards board games :')

Submitted

A game with lots of potential — it fits the theme well, with great art and narrative.

Developer

Thank you very much for your comment!

Submitted

I have to admit that there are artists in this world who are both brilliant and gentle.

Developer

Thank you <3

Submitted

Good game with interesting artwork.

Developer

Yes the artwork is really good, got to work with a very talented artist!

Submitted

Nice game, is an original good experience

Developer

Thank you for those kind words :)

Submitted

Really enjoyable game with an amazing art style! 

Developer

Yes the artstyle was pulled of by an amazing artist, props to her!

Submitted

What a cute and calming game! 

I think it might help to provide some more feedback help keep track of game state. Even just subtle animations would go a long way towards clarifying the impacts of your choices, as well as showing the number of cards in your deck and discard pile given that there are mechanics that reference them.

Thanks for sharing, and good luck with your future projects!

Developer

Yup, the game is definitely lacking some feedback and perhaps juice, but we ran out of time ahah !

Submitted

This is such a pretty game! It would make a great board game. Great job, the vibe is super cozy!

Developer

Hehe, I do take inspiration from board game mechanics when designing my video games, so it does make sense to say that :)

Submitted (2 edits)

Audio is good, art is great. The idea is quite nice, I like your take to make it a very calming game. Idk how deep the gameplay is on replay, but really it doesn't matter given your direction and because it's a jam, so even if it were fairly random it's perfect. It's mostly lacking feedbacks. I guess it comes from lack of time from the programming side, but small effects to show what just happened would both sell the visuals and the gameplay better. It's also a bit of a shame that we never get to see the beautiful cards fully, maybe just placing them highter would have helped a bit.

Developer(+1)

Thank you so much! The visual feedback is definitely something we'll try not to put off until right before deadline in future game jams ^^

Submitted

A beautiful and calming game — but that ending was so sad I got existential crisis :( 

It could use some visual polish (so called juice), but overall it has great potential and feels very solid

Developer (1 edit) (+1)

Sorry, my own existential crisis may have leaked a bit too much into the story — but hey, at least we’re in this boat together! :D Thank you for your feedback! I wish we would have had some time left in the end for polishing :,)

Submitted

hug" Meme Templates

Submitted

the art is super cute! 

Developer

Thank you so much :)

Submitted

Relaxing game. I think the game is a bit simplistic but good for the time frame that it took. I wish it had a bit more "juice" or visual feedback from the UI, since at first when I got the upgrade card perk for example, I didn't know I was supposed to choose the card to upgrade. I thought the game didn't do anything and when I choose the next card to play it didn't do anything again (I didn't move). Only after a bit I realized that ok so I was still in the same turn, not a new turn.

Developer

Yes quite agreed, the game does lack some feedback, perhaps some juice too :')

Submitted

Very pretty art style and piano music!

Developer

Thank you, I had the luck of working with really talented people!

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page