Well done, the concept was executed well! At the end though the boss was just sitting on the bow and so there was nothing for me to do but wait until it slowly died
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Army of Me [GMTK 2025]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #986 | 4.000 | 4.000 |
| Enjoyment | #1031 | 3.697 | 3.697 |
| Audio | #1573 | 3.333 | 3.333 |
| Artwork | #1795 | 3.667 | 3.667 |
| Narrative | #3896 | 2.333 | 2.333 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You die again and again to lead your army to the victory !
(Optional) Please credit all assets you've used
see description for full credits
Comments
Cool idea! I love how the dead knights get ghost legs when they die.
I did think that the boss was a bit random, and if you had too many loops then the boss would just start spawncamping the entrance to the arena.
Using me, myself, and I to solve puzzles and conquer the castle really is a cool idea. Simple visuals and cool execution on the theme also make this a really enjoyable play
Such a fun and creative game! The labyrinth was frustrating haha and the boss fight unexpected and challenging, however I think these are part of the charm of the game.
i like the clone concept with each loop iteration, we did something similar in our game and I love seeing the little afterimages of your past actions!
cool concept. the bullets following the player near one of the flags felt unfair granted it would have probably been fine if the progress of the flag stayed. the one in the top left where you just have to trial and error until you reach the end without dying felt tedious. the other one was alright and could have probably been used as a tutorial. I think if you turned it into more of a neat puzzle game it could be interesting. I understand that the point of the boss fight was to shoot a few times and just die but there wasn't really a challenge to where you were likely to die and so either way if you chose to just keep rapidly dying or not it would feel kind of repetitive. the music was nice but the menu sound effect felt very sharp at default volume.
This is the best submission I've tried yet! I look forward to seeing where this goes! The only real problem I have is with the maze. If you could indicate that the challenge is a maze before you start then I think the experience is practically perfect.
I think the games biggest strength is that its amazingly polished. Sadly the gameplay becomes frustrating at times, especially at the maze, some bloodstains of your previous selves would completely fix this issue. This is probably a me issue, but I got pretty motion sick sometimes, because I couldnt see which guy I am in the crowd. Other than that, very nice game! Missed opportunity to play Radioheads You and whose army at the boss fight.
I really like this! A pretty cool twist on the theme and very intuitive to play. I wish the maze would reveal the tile area that killed you after your clone dies from it. Great job!
This was really fun to play! I love how you can make so many clones! The invisible maze was fun and so was the boss fight! Amazing work!
I liked it! It's a nice variant of alreay existing games with "ghost data".
The simple visuals make it charming imo
(I had to look into the comments for the labyrinth, so that was my only issue.)
Cool game! After first 2 flags I thought that I understood what to do but in third I was just teleporting to the beginning. Boss fight was unexpectable in a good meaning! Cool artwork!
I've seen this idea once or twice from other jam entries, but this was a cool one! I love the idea of amassing an army of yourself to accomplish some goal. The simple graphics with the scan lines were nice to look at and the audio fit it very nicely! Great job!
Very very nice idea, gotta admit that the 3rd flag was a bit too tough compared to the first 2, or maybe I just didn't understand it





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