really like the game, but u should be able to hold the letter g to drag blocks and not have to keep pressing iti
Play puzzle
Yet Again's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1364 | 3.898 | 3.898 |
| Enjoyment | #1541 | 3.525 | 3.525 |
| Audio | #1616 | 3.322 | 3.322 |
| Artwork | #2316 | 3.492 | 3.492 |
| Narrative | #3895 | 2.339 | 2.339 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must play through the game, learning new abilities and being reset to the start of the level each time they learn something. With this new knowledge they loop back through the same level, but they play it differently than in the past.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
The Game Dev Factory Garden, containing blowupthenoobs, Lantern Games, ABananaDev, JustAMuffinDev, and Jimboat
Comments
I really like how the level was laid out! Let you learn in a way that felt natural. Great job!
The concept is so fun haha. Its like a metroidbrania! I adore the environment, lighting, and overall presentation too! Took me a while to complete but the puzzles were fun to figure out
I love the concept of actually giving the player progression through knowledge of what to do with certain objects. Also after some time trying I cannot get anywhere close to that speedrun time, but I think a TAS speedrun of this would be really interesting
Great idea teaching players in between resets! Like a metroidbrainia right?
it a cute game with simple art that doesn't distract from the gameplay. great job getting done with the jam.
I thought it was cool that you gradually learn the controls by reading signs! I could totally see this being a mobile game someday. Awesome work!
Bit difficult for me but I still had fun! The SFX are very satisfying and I love how the player explodes into little bits when you run out of moves. I liked having to explore to find out more about the game, maybe just wish for a simpler start to it? I'm not sure if I even got very far in honestly but still had a great time. :)
The guy is cute, I liked how you have a limited amount of moves making the game strategic.
Very interesting idea, kinda feels like a metroidvania and a roguelike with the way abilities progress. Although after a certain point I wasn't sure were to go next, but still enjoyable.
I really like the concept of having to find out the controls by getting to the posts. Really great idea and great execution!
Decent idea. The artwork could do a bit of work. It's kind of a little weird the fact that the learning new abilities is literally, you, learning new keys. But overall not bad.
Very interesting idea, and good implementation. I've had fun playing the game :D
But this is so complicated for me, I was stuck on the first real puzzle when portals introduced. So I just pressed random buttons until I could pick up the yellow brick to move forward





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