Love the game, puzzle in 3D environment, the narrative, and the humor.
There is a little thing that I think I notice, and it annoys me. At the beginning, the UI and dialogue seem to be moving or shaking for some reason.
| Criteria | Rank | Score* | Raw Score |
| Creativity | #480 | 4.208 | 4.208 |
| Narrative | #749 | 3.444 | 3.444 |
| Enjoyment | #827 | 3.778 | 3.778 |
| Audio | #2178 | 3.181 | 3.181 |
| Artwork | #2878 | 3.319 | 3.319 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the theme in both its story and gameplay mechanics. If you play the game, finish it, and then start it again — and pay attention to the player IDs — you'll notice a loop in the story. From a gameplay perspective, the game takes place on a cube. If you fail to find the correct path, you'll get stuck in a loop, endlessly rotating around the cube.
Love the game, puzzle in 3D environment, the narrative, and the humor.
There is a little thing that I think I notice, and it annoys me. At the beginning, the UI and dialogue seem to be moving or shaking for some reason.
This was a great puzzle game, and a compelling narrative story to go along with it! Really nice job!
Very cool game concept. Must be hard making levels for this game. They all felt quite hard, but made feel smart beating them.
I liked the game, and the level design, which I think matches with the loop aspect in some point. You have to play the whole game to realize the loop point is on the narrative, but besides that, it is really well programmed, and its fun to play.
Very cool, smart level design , solid tutorial was easy to get into but still was sufficiently challenging soon enough to keep me interested. Possibly abit to hard from the start, could be better to have some really simple ones at the start. but thats nitpicking for a jam game this balancing is really solid (we only can make so many levels, how so much time to show the games potential..). Can you move the camera? Might be interesting to add comera controle? ( just the closest sides maybe?) Anyway deserved high rating , very solid game Jam entry, congrats.
The dice-face movement mechanic is a clever twist, and it really makes you think a few steps ahead. That second level gave me a real challenge, but in a way that kept me wanting to push through. A skip or hint feature could be a nice touch for players who want to see more of the later ideas.
Liked the concept of changing your direction using the faces of a dice. I was not expecting the 2nd level to be this hard but it may be just me not getting the hang of it. As a workaround of not creating more levels to fill the difficulty gap you can add a skip level feature so that everyone can witness all the levels or some other cool mechanics you have later on [Just for the game jam]
Really like the concept and combination of 3D/2D! I found some puzzle a bit complicate but overall a fun experience.
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