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A jam submission

ScaleVentureView game page

Submitted by NotQualified — 58 minutes, 13 seconds before the deadline
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ScaleVenture's itch.io page

Results

CriteriaRankScore*Raw Score
Style#35472.8822.882
Overall#42472.6472.647
Creativity#43942.7062.706
Enjoyment#46292.3532.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You scale boxes to make your way to the end of each level

Development Time

48 hours

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Comments

Submitted

Felt like I was made of glass with the sound effect lol (not impacting gameplay experience btw, I just found it funny). Smooth transition and scaling movement. Enjoyable platformer puzzle. Good game for being made at 48 hours! :)

Developer

Not gonna lie - it was.. 😅

Submitted

Not bad, kinda buggy but enjoyable, just with the sudden difficulty spike i couldnt complete it

Submitted

First impression, very smooth, after few level i notice that sometime the game pick the wrong object and i get killed. Btw i really like how it comes out.

Submitted(+1)

Pretty fun and challenging game, really liked the scaling concept. Those spikes gets really annoying sometimes. Great job!!!

Submitted(+1)

I enjoyed this concept! The first few levels were great introductions to the mechanic and manipulating the tether and I think the S-key choice also felt intuitive. The challenge did ramp up though and I found myself repeating simple mechanics so there could be some difficulty "scaling" but otherwise nice work!! 

I like the look but the mechanic felt like you just had to turn everything on for the most part. The spikes got too frustrating and could kill you on the side which fells wrong sometimes.

I think that this game's difficulty spike made it really frustrating and I didn't end up finishing it. I also think that the game didn't always choose the right box for me to scale even if I was closer to it than another box which was also frustrating.

Developer (1 edit)

We get it. To be honest, this game was a quick shot and we had hard time balancing some mechanics we wanted to implement. We see how this game could be remade to evolve to more serious project, yet now is not the time. We really do appreciate you playing it.