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A jam submission

Lost LightView game page

Submitted by Broomer, Grisha+=K — 1 hour, 3 minutes before the deadline
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Lost Light's itch.io page

Results

CriteriaRankScore*Raw Score
Style#16003.6003.600
Overall#23953.2003.200
Enjoyment#26292.9752.975
Creativity#33773.0253.025

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can scale yourself

Development Time

96 hours

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+2)

Wow this is off the charts. Love the idea. Its so cutesy and the world looks so nice. very well put together. My eyes are all for this. Love it <3

Submitted(+1)

This is a solid little puzzle platformer that is hampered by the fact that it is so dark and you can't actively control your main light source. There's a couple of ways you could approach that, adding more ambient light sources, increase the size of the soul's or the player's light, provide a way to control the soul and tell it where to go, or have the soul follow more closely to the player. That aside, it's a cute game and a solid concept. Good job!

Submitted(+2)

I think you nailed the art and sound design! Like other said some more mechanics would've been nice, though that said I think it already works as a more atmospheric experience. One thing I would've liked is being able to move the spirit around so you can look around more easily.

Developer(+1)

Thanks for the feedback! Yes, your idea with the spirit is good. We wanted it to fly in front of the character, but unfortunately there was not enough time. Thanks again!

Submitted(+2)

pretty nice game, i love the art, probably a bug but I can climb on the door, pretty funny haha

(+2)

This has the makings of a puzzle game, but is sadly closer to a walking sim. There is very little deduction on the players part you just wander aimlessly till you find the key, switch, door, etc. It requires very little thought on the players part which makes it a slog. Particularly because growing small makes you slower.

That said the growing, shrinking, and light mechanics have the makings of a good puzzle game. The game just needs more mechanics for the players to interact with to build engaging puzzles.

Developer

Yes, I agree with you, the game was conceived as a puzzle, but in fact you just need to find everything to open the door, you don’t have to think too much. The idea simply did not have time to be fully implemented, but at least it was possible to show the existing mechanics. Thanks for your feedback! You need to pay attention to the disadvantages of the game so that they don’t happen later!

Viewing comments 25 to 21 of 25 · Next page · Last page