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Throwdwarf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4815 | 2.563 | 2.563 |
Style | #4990 | 2.375 | 2.375 |
Overall | #5178 | 2.354 | 2.354 |
Enjoyment | #5288 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roguelikes' difficulty scales with time :)
Development Time
96 hours
(Optional) Please credit all assets you've used
All in house
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Comments
Neat idea and cool style! I think it needs a bit of balancing though, I found the drilling took too long so by the time I got a weapon, there were too many enemies and I kept dying. Items that stack (like 3 daggers for example) would be helpful!
Now that the jam is over, you can play the new version on my github! https://github.com/staringlongingly/throwdwarf
We love the art style and the idea of the game! Reall nice take on the theme! Awesome job!
Thanks, once the voting ends look forward to new updates!
i love the style and the idea you're going for but i can't get things fast enough to survive ;_; other than that its rlly cool. love the item descriptions
Thanks, the balancing is way off, I didnt have enough time to balance it properly. I'll keep the game updated after the jam ends if you wanna follow it
The rock mining noise is a little irritating, I won't lie, but aside from that, this game is an interesting little survival experience with a relatively entertaining difficulty curve. I don't believe the concept follows the theme well enough, though.
Yeah.. the
sound designeverything basically needs wayy more polishing. Most I had time to spend on sound design was 20m, and thats without knowing anything about godot. Thanks for the feedback and most importantly.. Thanks for playing!