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A Poorly-Made Phytoplankton Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #7223 | 1.315 | 2.200 |
Enjoyment | #7242 | 1.195 | 2.000 |
Overall | #7317 | 1.195 | 2.000 |
Style | #7342 | 1.076 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaled-Down Perspective I Guess?
Development Time
96 hours
(Optional) Please credit all assets you've used
I used the URP and Cinemachine packages, I don't know if those count.
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Comments
Surely this artist must be ahead of their time! From the text about phytoplankton I can tell that there is clearly a hidden message to decipher; a meta-meta-narrative if you will, about the day-to-day struggles of man and the feelings of doubt that consume us. 10/10, a true masterpiece.
In all seriousness though, you should be at least a bit proud that you took the first steps here and managed to submit something that technically is playable and has some basic interactions going on - that's already much more than can be said for many of the other participants in this jam. I don't have the exact numbers, but I believe there were around 30K people who entered, and anecdotally the average team size I've seen has been around 2 people, so with some quick maths I can guesstimate from the 7.6K entries that there were likely between 10,000 - 15,000 people who didn't submit anything at all (30000 - (2 * 7600)). Game development is tough, learning in general is tough, but you actually did accomplish something with this entry, even if it's just a stepping stone for future development.
Here are some suggestions for the future that you can take or leave:
Regardless, I hope you continue your game dev journey, and I hope you will choose to participate in more game jams in the future!
A super short game. and a long "game over" text. Well done.