5/5 experience
My game is just 1/5 :(
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2437 | 3.033 | 3.033 |
| Overall | #3402 | 2.911 | 2.911 |
| Style | #3505 | 2.900 | 2.900 |
| Creativity | #4078 | 2.800 | 2.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The map expands
Development Time
Alright game, a bit too easy and doesnt really fit the theme that well if we are being honest, the music doesnt loop.
Thanks for feedback! Yeah I agree that it is really unbalanced even for a jam game. ut I kinda think the point that map gets bigger is related to the theme. I haven't played for that long, but I'm pretty sure the music does loop, I'll check it out, thanks for informing me! I'll try to improve it to make it a nice enjoyable game.
Fun game! a little easy since I think the goto strategy is just walking into ghosts while shooting - because they deal half the damage the health souls give - I also found no reason to leave the 2x fire rate area and moving the mouse around. The amount of ghosts never really bothered me until later waves especially if u let them all come to u in a line. The groundwork is there tho for an interesting game provided there's encouragement to explore (for instance enemies get harder so u need to go to other rooms to get more powerups) and balancing the difficulty! Good game overall!
Thanks a lot for your feedback! Nice thing you pointed out there, the souls were added at the end, I didn't notice they heal too much until now. Indeed double fire rate zone and simple enemy AI made the game too easy and repetitive. To improve this, I'm planning to do one or more of these:
Thanks again for playing the game and giving feedback! Things will improve in a post-jam version.
I wish there was more than one upgrade (there might be more I missed because wave 11 was really hard), but good job!
Great game! but i have a little feedback:
what does the 2x firerate mean? does stepping on it increase the firerate or am i supposed to do smth else?
and also the enemies get a tad bit repetitive, so i'd recommend adding more variety. maybe enemies that move faster but are weaker, or vice versa. unless there are other monster and i just didnt get far enough (wave 10)
if there are more, then i'd recommend introducing some of the a little early on. but apart from that this was very cool! (also maybe some rooms could have traps that can hurt the player and the enemies!)
Hehe :) Beat me, if you can (Really nice game dude)
(i don't know why my image don't want to show up... But i did wave 20...)
The game is good but i found a way to "break" it by staying in a corner with 2X arrow and when i needed health, i moved forward getting all the souls i left. Maybe make disapear the souls in 10 sec idk and putting different enemy types could be cool ! GG
Interesting game! If you plan on expanding on this game I suggest maybe moving the 2x fire rate zone around so you are forced to explore. Currently there is very little incentive to witness the "scaling" dungeon. Other than that, great job and best of luck! :)
I like this game, the map's a little small tho. I think a map generation would help.
Liked the level expansion on runtime. No Idea how its done but seems cool! Cool little game :)
The level expansion mechanic is a cool idea, though it would help if there was an incentive to venture in the new areas, I played 2 runs and got to wave 14 on the second, I found myself either abusing the x2 fire rate or staying in the corner as that does the job really well.
Good idea, could become something more interesting if fleshed out further, good job!
Nice level expansion mechanic! I would love a bit more challenge though as I quite quickly figured out the optimal strategy of staying in the corner and holding LMB , ghost just can't do anything. Would be cool if there were mechanics motivating the player to move around more and use level design to their advantage! But great job keep it up!
Thanks fpr your feedback! I believe a hard game is better than a easy one but Ifailed to add more challange and encourage the player to explore. I hope that new enemy types, upgrads, generated crate rooms, loots and... add some cooler aspects to the game. Thanks for your helpful feedback. I'll to improve it!
Cute art, I loved the little crab walk animation of the player sprite, that was so charming. The game became a bit repetitive pretty quickly, but the game can pretty easily be expanded upon by adding stuff like upgrades, different types of enemies, etc. Obviously one can only do so much in matter of 96 hrs, but you have made the basis for a fun game, as one of the other commenters also stated. And I think that's something you can be very proud of.
Thanks a lot for your feedback! The good point about these kind of games is that you can expand it very creatively. I agree that the game becomes repetitive, the only thing that I didn't want to. But I'm sure adding enemies, zones, soul powers, upgrades, loots and items will make it a really cool game! And I't try to do that. Thanks again for playing and giving feedback!
Cool idea ! I think It needs to be more fully expanded upon; There's really not much in that dungeon to explore. Of course it's alot for a jam, but adding different weapons to use could be pretty interesting.
Thanks a lot for giving me feedback! I'lltry to get faster and implement more stuff and all things needed to make it fun. Thanks for the honest feedback. People here are really good and everyone is trying to help each other! New different weapons is a nice idea. Maybe you you loot them from enemies, buy them, craft them, gain them from zones, I'm thinking of prize crates. Thanks a lot for your helpful feedback!
I like the idea of the expanding map but I didn't feel compelled to explore it. The 2x firerate was just too good! I think some kind of incentive to leave that zone would be helpful to really put the concept on display.
Well done though, the art is cute!
Thanks for your feedback! You're right and everybody is saying that. It was going to be removed, but I busy doing other things. And the corner trick would also replace that because ghosts move in a line. Everything except the character was my art. 8 bit art is really nice becase even someone like me can make average art! Thank you so much for playing!
It's a nice basis for a good game.
I think it deserves to be expanded: More exploration features, things to discover, upgrades,... We want MORE!!! 😅
Also, I didn't get why you included a "double fire-rate zone"? It discouraged me from exploring and incentivizes to stay at the beginning to sustain the waves of enemies.
It's a great feature, but it must be used differently to encourage players to push further, instead of backing off.
All in all, good job 😉
Hello and thanks for your feedback!
You're right, I wanted loots, upgrades, xp and levels, buffs when eating extra souls, and more enemies. I wanted to make zone types but I couldn't.
The double firerate zone was about to be one of zones that get generated as the map expands. I couldn't implement even though it was really easy. Because I was busy finding sound effects and music.
I could remove it in 1 hour extension, but that wouldn't be a good thing to do because we where supposed to make a game in 96 hours and no more no less.
I'll surely improve the spots you pointed. Thanks a lot!
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