Love the art, music is great for looping and doesn't become tedious, very cute game. Plays smooth too, but had some bugs pop up in every playthrough
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rise with the tides's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #729 | 3.764 | 3.764 |
Style | #733 | 4.000 | 4.000 |
Enjoyment | #1006 | 3.542 | 3.542 |
Creativity | #1070 | 3.750 | 3.750 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, the player has to build a village and scale it up to avoid the rising tide
Development Time
Comments
Really really like the art style !! The game is also very cool to play, congrats ! :D
This is a very nice idea on the management genre. Took me back to playing the original Roller Coaster Tycoon with it's art style. I'd love to see this expanded out into a full release!
This is a great idea! I think you could build on this to make a really fun management game. The art and aesthetics of the game are also very well done. I unfortunately ran into the pathfinding issues others have mentioned and couldn't get past the first water level increase, but there's a lot of potential here. Great work!
I did not expect the tide to go suddenly like that :_D super cool game and impressive for a jam though. i really like the retro isometric look of it with modern touches
The style really caught my eye, great work with the audiovisual direction. My first playthrough was unfortunately thwarted by a glitch where my villagers got stuck on a building and consequently drowned! The pathing seems to have small issues here and there, but overall it was a pleasant time with excellent polish. Congratulations!
I really love the presentation for this game. The graphics are lovely, the music is great, and the UI and tutorial are really well done. The idea is really neat, too—I'd love to see how you develop this further. Is there a different kind of work to be done as the tides recede? How would your village grow?
I did run into some frustration here whenever it came to building and using the bridges. It's hard to tell if two islands are actually connected, and the prompt to destroy a bridge gets higher priority than the prompt to change the number of people working on a building, so if there's a bridge behind the building you can't actually use or un-use the building. I ran into that trouble here:
I also saw some funny behavior with the pathing :)
After a few tries I did win the game! Great work, y'all.
this is really impressive for 96 hours. it's mechanically complex and all the little things just work, even if lacking polish here and there. it even has a nice tutorial. my only real criticism is that the connection to the theme seems tenuous at best. still a pretty inspired and unique submission.
Love the style, the concept, super clean tutorialization, all around awesome! Very nicely done!
Love the style, the concept, super clean tutorialization, all around awesome! Very nicely done!
Very fun to Play. I like the concept of tactical plattform switching and assinging residents appropiatly. Keep up the great work!
I've read the title something very odd first. But very fun game to play.
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