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A jam submission

KaleidoView game page

Shifting and Resizing Walls, Oh My!
Submitted by PlGGS — 44 minutes, 7 seconds before the deadline
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Kaleido's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#69061.6372.500
Enjoyment#69581.4182.167
Style#70501.4182.167
Overall#70561.4912.278

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enemies will scale up in size as you fill them with bullets! (The play area also scales as the levels transition)

Development Time

48 hours

(Optional) Please credit all assets you've used
All assets are my own!

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Comments

Submitted (1 edit)

The enemies eating the walls was nice, but no enemies ever spawned for me after the first ~16 seconds.

This game definitely could have used some cooldowns in the code. Instead of moving or shooting every frame that a key is held down, a timer could've been implemented so that it moves/shoots once, then won't move or shoot again until the timer runs out.

Also the download you provided is for Windows only, even though you marked it as for Windows, Max, and Linux.

Submitted(+1)

For some reason this reminded me of the old Atari 2600 game Crackpots.
There you defend lanes too, and the enemy spawn line gets closer the more you fail - except here each lane gets closer individually, and seeing losing lanes altogether was interesting.
Couldn' spawn more enemies unfortunately though.

Submitted(+1)

Really cool mechanic, enjoyable experience definitely has potential :)