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Orc Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #6960 | 1.515 | 2.143 |
Enjoyment | #7086 | 1.313 | 1.857 |
Overall | #7245 | 1.313 | 1.857 |
Creativity | #7337 | 1.111 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character "scales up" as the number of the orcs he kills increases, it acts like a burden and makes it harder to control himself.
Development Time
96 hours
(Optional) Please credit all assets you've used
https://anokolisa.itch.io/dungeon-crawler-pixel-art-asset-pack
https://ninjikin.itch.io/font-antiquity-script
https://leohpaz.itch.io/minifantasy-dungeon-sfx-pack
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Comments
Unfortunately I also encountered the issue with no orcs after the first! It seemed like it would've been a nice game if it wasn't for that! Hope you develop it further :)
Thank you for your nice words and enthusiasm! I will probably work on it more later on, or even make a better, less rushed version of it.
Not sure if I'm doing something wrong, but nothing seems to happen after I kill the first enemy - no other enemies appear, and I can't seem to enter the caves. The idea sounds interesting though
Hi! Thanks for letting me know about this problem! It's really odd since it works just fine in Godot, but apparently something goes wrong in the exporting process. I apologize for the unfinished game. It was kinda my first time making a game (not just following a tutorial) and I... ran out of time, haha. Thank you again for letting me know!
No worries. I know the pain of last minute bugs that only show up in packaged builds :X Bugs or no, you still got something submitted, which is commendable, especially being your first attempt. Keep up the good work.
Thank you very much for your kind words! You made me feel much better about this whole situation! And... just to give you more context about the game, the caves are the spawn points for the enemies. They were supposed to be entrances to other areas but as I ran out of time, decided to ditch the idea. The caves were supposed to spawn enemies every 10 seconds. I wrote the code for that in an autoload script in Godot, in the process function, which could possibly be the reason why it didn't work. I'm still not sure.
I really liked making games on a deadline, and I'll try more game jams to get more experience. I feel like I'm on the right path!