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GMTK 2024 Jam Entry - Project Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3482 | 2.901 | 3.273 |
Enjoyment | #4177 | 2.498 | 2.818 |
Overall | #4212 | 2.659 | 3.000 |
Creativity | #4769 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Slimes get bigger when you hit them. There was going to be other stuff, but they didn't get in in time.
Development Time
96 hours
(Optional) Please credit all assets you've used
Assets aside from fonts made by Deepfreeze
Press Start 2P Font by Codeman38
Atlantis International Font by heaven castro
Lighting System based off of grizzliusmaximus's Ultra-Fast 2D Dynamic Lighting System [GMS 2]
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Comments
Cool game, don't know if it fits the theme but I am not judging that anyway. The art and music were good, keep making games and do consider checking out our submission!
https://itch.io/jam/gmtk-2024/rate/2913495
Solid start to a fun top down game. Loved the art and sound!
art style was really cool. i liked the colours and the overall vibe. aside from that, i had a few issues with where i spawned after taking damage. pretty cool though!!
Thank you, and dang, I didn't even notice that one. Gonna adjust it so a few spots that logically counted as safe land are not safe land, and I forgot to make it so you can't drown while invincible. I will fix this in future builds.
Had fun!
Has GUI problems, but great start!
the slime sprite is crazy good? the jump is actually really cool!