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SAVIOR WIZARD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6283 | 1.984 | 2.625 |
Style | #6821 | 1.606 | 2.125 |
Overall | #6828 | 1.669 | 2.208 |
Enjoyment | #7014 | 1.417 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fully embraces the theme in every aspect. By quickly enlarging objects, we can use them to build, overcome obstacles, or defeat enemies—whatever suits our strategy.
Development Time
96 hours
(Optional) Please credit all assets you've used
1- https://assetstore.unity.com/packages/3d/environments/landscapes/low-poly-cliff-pack-67289 (landscaping)
2- https://assetstore.unity.com/packages/3d/environments/dungeons/ultimate-low-poly-dungeon-143535?aid=1100liZev ( some objects and some of the designs from scene 2.)
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Comments
Really Dumb idea. But I love it. Better UX, Movement, Indication, And level design would make it a much better game
Really Dumb idea. But I love it. Better UX, Movement, Indication, And level design would make it a much better game