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A jam submission

Dieselheaven IIView game page

Defend your diesel-powered walking town! Gather resources, battle swarms of mutated beetles, and survive the wasteland.
Submitted by neltile (@neltile) — 1 hour, 5 minutes before the deadline
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Dieselheaven II's itch.io page

Results

CriteriaRankScore*Raw Score
Style#18013.5003.500
Overall#35942.8522.852
Creativity#36162.9442.944
Enjoyment#53662.1112.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you scale buldings to fit in limited space

Development Time

96 hours

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Comments

Submitted

Interesting idea! I'm a little confused, as the HUD doesn't seem to display certain information properly. The tiny map sizes also seem to force players into a very limited setup in order to produce the desired resources. The aesthetics are lovely, and with a proper lose condition and a little more room for player expression, this could really take off. Nice work!

Submitted

I think this concept is so cool, but I could never really get it to work all the way. The size of the map made it so that there were only one or two configurations where certain things could be built, since it didn't seem like the buildings were able to pull from the stored resources. I was able to get some soldiers to defend for a while, though! Overall cool concept!

Submitted

You've got a cool idea here, would love to see it after you've put more time into it.

Submitted

nice ! Lovely to see tile-expanding mechanics like mine! Great job!

Submitted

I hardly understood the goal of the game but thanks to the explanations below i got it. Like Basurero said, i think there is some bugs. The game looks really cool, the steampunk vibe with city builder works great but the main mechacnis feel weird

(+2)

Game seems broken, most structures don't seem to work, resources just stack infinitely, game doesn't end at 0 hp.