Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

FEUDView game page

Submitted by Ischenderun — 3 hours, 16 minutes before the deadline
Add to collection

Play game

FEUD's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#43662.4243.429
Style#48342.4243.429
Overall#51592.3573.333
Creativity#57602.2223.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The concept of "Built to Scale" is embodied in the natural progression of the game: from a small fief to a powerful duchy, each phase of the game requires the player to think big and plan how to grow and sustain an increasingly vast domain. The scale of the game increases with each title earned, bringing new responsibilities, resources, and powers that reflect the player's growth in terms of territory, influence, and managerial complexity.

Development Time

48 hours

(Optional) Please credit all assets you've used
ENGINE
Rpg maker Mz

GRAPHIC E SOUND
Ghotcha Ghotcha Game
Rpg maker Mz
Kadokawa

PLUGIN AND SCRIPTS
Visustella
Moghunter
Yoji Ojima
Ischenderun

TITLE MUSIC
Eclipse

GAME MUSIC
Sirions

TITLE GRAPHICS
Cainos
Moghunter

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Enjoyed the game! I was able to get some crazy numbers going (100k+ every turn for each resource) so it definitely scales, though buttons for mass-buying all the resources would help with clicking. Game could also use more challenge that could end a run through mismanagement, that you would get warned of a couple rounds in advance to meet.

Developer(+1)

Thank you so much for trying it out! Yes, unfortunately, at the moment there's no option for mass-buying peasants and troops (for food and materials, you can do it through the shop). Originally, there was a challenging mission planned that would have either ended the game or offered a big reward, but I couldn’t include it in time due to the deadline. On the 12th turn, the king was supposed to appear and assign you a special mission: collect all the resources for him and deliver them by the 18th turn. If you failed, you would have lost the game, but if you succeeded, you would have earned a title. For the post-jam update, I have a lot of new things to add. Thanks again for playing :)

Submitted(+1)

Not bad. I got into it for a bit. Not sure if the events in-between rounds are random or not but they could feel a bit swingy balance-wise. 

Developer

Thank you for trying out the game. Yes, the events are completely random and non-repeatable; each of them can only occur once (except for the 'period of calm' events, of which there are 5). Currently, there are 31 events in total, and a maximum of 25 can occur. For the future update, I plan to expand the events to 50 and distribute them on a scale from easy, to medium (mid-game), to difficult (end-game). Thanks again for your feedback :)