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Quick-time Reboot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3726 | 2.820 | 3.182 |
Creativity | #4769 | 2.579 | 2.909 |
Overall | #4880 | 2.444 | 2.758 |
Enjoyment | #5855 | 1.934 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Central game mechanic is the expansion (scaling) of awareness and challenge. Protagonist is (eventually revealed to be) a colony ship, so is also literally built to scale (in order to scale) in a thematic sense.
Development Time
96 hours
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Comments
This is cool! I found it hard to know when exactly to press the buttons, and it seemed like you had to get it almost exactly right. I really like the idea though that as you progress, the view pans back to match the way the music gets more complicated. Clever design, and nice art!
It's difficult! however, very interesting concept. And i love the music
Really interesting take on the theme. There was quite a bit going on by the end, but thankfully there didn't seem to be any major negative consequences for missing some of the button presses. Nice work!