Play game
GROWTRIS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #400 | 3.846 | 3.846 |
Overall | #689 | 3.782 | 3.782 |
Style | #1140 | 3.808 | 3.808 |
Creativity | #1239 | 3.692 | 3.692 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The playfield's scale is based on what the player has built using tetrominoes.
Development Time
48 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
Incredible levels of polish for 48 hours
Super polished! Very enjoyable!
Solid entry! Interesting twist on Tetris!
Very fun twist to Tetris :)
Love it! Chaotic and extremely fun. Wish I could drop pieces faster though!
I LOVE THIS GAME! The idea is super good and it's very well executed for this short of a game jam. There were some minor bugs I experienced when placing the pieces (at one point one of my pieces glitched into another while placing o-o) and the zooming in effect was a little dizzying, but overall really well done!
Really well polished! It was a wonder take on tetris, and honestly I think I like it more!
Wow that's a big compliment!
I love how smooth the animations are and the idea is pretty nice ^^
Interesting game! I love how such a simple turn-mechanic can add so much to the game!
The art is good, and the mechanics are satisfying, and you're playing on nostalgia by using tetris, well done.
The only note I have is improving the controls, make them more smooth maybe? Also felt awkward to place down sometimes, in tetris you're able to slide in to fit spots at near end, that didn't seem to work well for me here (or maybe I'm just terrible at tetris?)
If I keep working on this, I'll definitely add more feature parity with Tetris. Thank you for the kind words.
Such a good take. The turn mechanic was a next-level idea. Great job and fun game!
Thanks for playing!
Very solid game! I would've liked some of the quality-of-life features in most versions of Tetris (soft drop, pause before the piece gets stuck, etc.), but it was still very well done and polished! I thought that the connection to the theme was a bit of a reach, but a lot of thought clearly went into the game. I liked how just as I felt settled into one orientation, the game would flip, so I was always thinking on my feet!
Thank you. And yeah, definitely a lot to add on the controls and Tetris-parity side
Here is a 4 sided 10/10 for this GEM amazing, adicting and interesting!
10/10
10/10
<3
I loved the visuals, well done! It was very fun to play an the music was very good however I was confused on how the testris grid scales. I liked the eyes that sometimes appeared on blocks :)
Thank youuu! The grid scales based on your actions, so if you build really high up, the next side is going to be very wide.
A fun and interesting concept. Though the controls feel like they could be improved, the lack of a soft-drop, slide-y feeling of the pieces, and near-instant lock time make it hard to do technical maneuvers like T-Spins
There's definitely a lot to be improved controls-wise - I was never a Tetris player myself, so this jam was a cool opportunity to learn about the ins and outs of that game. Thanks for the feedback!