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Spicy Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #415 | 3.932 | 3.932 |
Enjoyment | #526 | 3.773 | 3.773 |
Creativity | #561 | 3.977 | 3.977 |
Style | #676 | 4.045 | 4.045 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The job of spice merchant forced us to be *built to scale* spices and weights for profit!
Development Time
(Optional) Please credit all assets you've used
https://freesound.org/people/775noise/sounds/494565/ - bell
https://freesound.org/people/clairinski/sounds/184372/ - coins for day end
https://freesound.org/people/altfuture/sounds/174629/ - coins for left side
https://freesound.org/people/haulaway/sounds/733333/ - coins for left side
https://freesound.org/people/15GPanskaKacovaBarbora/sounds/461170/ - 60 seconds left on the clock
https://freesound.org/people/egomassive/sounds/536787/ - door closing
"Thinking Music" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Canon in D for Two Renaissance Harps" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Evening" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
https://free-game-assets.itch.io/free-sky-with-clouds-background-pixel-art-set - skies
https://freesound.org/people/CapsLok/sounds/184438/ - cash buy sound
https://freesound.org/people/tc630/sounds/47836/ - fire
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Comments
I really like this art style. Clever gameplay! Great job
Thanks!
Nice challengea and great settings page. Enjoyed the challenge!
Thank you for the review, we are very grateful to hear that!
I enjoyed the mathematical challenge of quickly calculating sums and differences. It feels quite good to get perfect balances, and the customers are suitably impressed when it happens.
The price of fake weights was always larger than my current money, even when I saved money from previous rounds, and even after I bought cinnamon and earned 6600 in tips for 7700 profit in a single round. (I played until day 9 or 10 with way more money than rent before I chose to stop)
Thieves randomly robbed me early on, so maybe that caused me to be unable to afford some early purchases that snowballed into me earning less money each round.
Not sure if tipping is about speed or accuracy, but I always wanted to be more accurate.
It also would have been nice if it was more obvious which scale had the more valuable spice on it, so that I could know which one to prioritize. I often threw a small weight on every scale so that I could hover to see the buy/sell price.
Thank you very much for the comment. It's really nice to read long reviews from people who have properly experienced most of the mechanics of the game! As for tips, customers leave them for the perfect balance (a gold coin), so you chose the right tactic, trying to be more accurate! You're absolutely right about displaying the benefits of spices, too, and we'll try to fix it. And about the fake weights...
There are suspicions that they are fake, but I'm not sure)My favorite game from the jam, so far. It's a simple idea but it turned out way more fun than I expected, with enough polish to make the experience enjoyable for at least 20 minutes. (longer review on game page)
Like the game. The game becomes more fun when you have more spices and when you have enough clients that the timer ends up being a challenge.
Yes, you're right. Now the start of the game is quite easy and it is quite difficult to lose money or miss the time. It would not be bad to raise the rent and make fewer weights so that the player would have to try harder > :).
I love the balance (pun intended) between finding the perfect balance and getting orders in on time.
Thanks! We still need to work on the balance, but we are glad that you appreciated it.
Never thought I would enjoy dragging weights onto a scale, but here I am writing a comment about it. My one critique is that there were too many weights to sift through and half of them were far too heavy to be used in the first place.
Thanks for the comment! Yes, there are quite a few very large weights. Their weight can most often be offset by the weight of other weights (for this, you can just put weights on the second bowl). For example, putting 66 and 60 on different bowls will result in 6! Anyway, thanks for the feedback, we appreciate it!
Great game! Well polished in all aspects, I think the progression was paced well too
Thank you!
Very nice game! The only downsides are the pixel font which is a bit hard to read in places and the fact that everything is brown. Also upgrades in the result screen don't really attract your attention.
Thank you for the review! We had back and forth arguments about the font used, but didn't have enough time to properly evaluate it and change it. And I agree that upgrades should've been highlighted better, but that can all be fixed with a new version. Thank you for bringing these to our attention!
VOD https://www.twitch.tv/videos/2231090655
The scales were very spicy and the game was very enjoyable and neat. Not really an authority on judging how unique the concept is but it makes sense in the context of literal scales and the gameplay loop is nice to go along with it. The art is also very appealing and really adds to the polish of it.
The only issue I've had was a minor confusion trying to parse the results screen, and figuring out what the upgrades on sale do but nothing that can't be easily ironed out.
Had a good time with it!
Thank you, it's very nice to hear! As for the results screen, there is really a lot here. In the future, we will try to remove a lot of text from there and present some game events, such as thefts (95% of players do not know that money can be stolen), visually, and not as text.
cute and very cozy game, loved the art :)
Thank you, glad to try!
Really great job! I've really enjoyed playing this game - I felt the rush from the countdown but at the same time the weights generation was so balanced I felt like a last save was always possible, GG
That way way more fun then I've expected =) I kept feeling like I don't have enough of smaller weights , but somehow tit all worked out in the end and I just kept going. Nice work on listing all the assets used =)
Thanks for playing our game! The weight generation is something I'm quite proud of, due to a noticable chunk of my time being spent on making it not too hard, interesting to play and not impossible to profit, so I'm very happy seeing your positive feedback on it!
I've never played in this type of games, but I really enjoyed playing in it.
Good job 11/10 ^-^
Thank you!
That was so much fun! Great looking art, stylish interface and engaging gameplay! Really pushed my math skills as well!
very fun! gameplay was great and really fun to solve the little math puzzles. nice job!
Highly polished. Great job!
really enjoyed the gameplay and the music but it took me a long time to realize i could put the weight in the spice side
Thank you, Mr. Cheese. This is really not an obvious mechanic, so we found a way to solve the problem (you can see the header of the game page).
Mark also fell into this trap. Thanks for trying to explain it to him in the chat too, we appreciate it, Mr. Cheese!
Great game! I like the mechanics
WowWowWow Not what I was expecting but I really enjoyed this one very unique good job