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Honey I Shrunk the Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4646 | 2.500 | 2.500 |
Overall | #6108 | 2.000 | 2.000 |
Creativity | #6405 | 1.929 | 1.929 |
Enjoyment | #6733 | 1.571 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is at the SCALE of a bug.
Development Time
96 hours
(Optional) Please credit all assets you've used
Sounds are from freeSfx.com
Game art is based on mystic woods pack by game endeavor.
Everything else was made during the jam.
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Comments
I like the art style. The game froze after I killed a few bugs, but it was fun until then
like after the final boss or like it crashed
I like the art style. The game froze after I killed a few bugs, but it was fun until then
I really like the art style you've used for this and the overall concept/theme you went with! Unfortunately, I did run myself out of bounds on the first level, but I'd love to see what direction you take this if you decide to polish it more after the jam. Overall, a really great start to a game :)
where? you hit out or did you just walk through
I got hit out of bounds into the top terrain.
Bro, scale your UI.
Also, IMO: the attack button should be SPACE - since it's the largest and attack is the most important action.
But the progress is going, keep it up.
Also, I think you used Rigidbody2D for arrows? You need only one rigidbody to register the collision, also you could use OnTrigger to avoid any "Pushing" and you could exclude layers to prevent from touching unintended content.
thanks good to note for next year