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ShadowBender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #6488 | 1.773 | 2.000 |
Enjoyment | #6680 | 1.612 | 1.818 |
Overall | #6700 | 1.719 | 1.939 |
Creativity | #6714 | 1.773 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use and scale shadows to protect an ice cream from melting!
Development Time
48 hours
(Optional) Please credit all assets you've used
Most 3d assets by Kenney
Music and sfx from freesounds.org
coding, the rest of the 3d modelling and game design all by me
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Comments
for 48 hours, this was surprisingly well made and I had a lot of fun with the ice-cream melting.
I like the idea and execution of protecting an ice-cream from heat, and the 3D models look nice. However I don't see how it fits into scaling. Great entry!
I'm not sure how the scale fits into this. Is it because the shadows are bigger when the boject is closer to the light source? If thats the case I think the message would have been more direct with harder shadows (also on the web version there are no shadows at all). If that was the idea I think it's quite cool but I would have liked to see it more exploited, for example with levels with big objects that were too far away from the source and small objects that could cast a bigger shadow because of their positions.
I couldn't figure out how to jump
No jump sorry :)