Love the visuals on this one! And the idea of [SPOILER] as a boss made me laugh like crazy. I love the dash mechanic, but I found I could skip past enemies by spamming it. There are plenty of ways to fix that, though: cooldown timer, destroying a certain number of planets to unlock the end of the level, etc. Would love to see this game get developed more in the future!
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One Planet To Rule Them All!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #613 | 4.087 | 4.087 |
Overall | #1854 | 3.362 | 3.362 |
Enjoyment | #1997 | 3.174 | 3.174 |
Creativity | #4006 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are Planet Earth(Which is very large).
Development Time
Comments
The glowing effect and lights added so much style to the relatively simple assets. The dash particle effects are cool too. I also liked using the dash to both dodge and eliminate enemies. The difficulty was just right I had fun playing the game! Maybe adding one more mechanic to fit the theme would be nice, but overall, it's a cool and complete game. Well done!
Satisfying movement and cool colored lighting. hard not to like a good short and sweet game. The sun ain't got nothing on me though.
Very unfair and not really polished. Why do I still get hit when I dash? There's lots of bullets, but my hitbox is really large so I get hit by all of them. Make it so that you can't take damage while dashing. Destroying the planets in the levels is not required, you can just go past them to the end of the level. Also, the game didn't take place in space.
Pretty fun for a short experience. It was very easy to one-cycle The Sun, I think it should have had I-frames
I enjoyed the game and the dash mechanic feels good to play. However, i (imo) would recommend when you dash you became some frames invencible so that you could dash safely. Overall, good game!
Enjoyed a lot to play it. Maybe if you made the player get smaller or bigger asa mechanic to make it fit more into the theme would be enough.
Man, I cannot resist a great dash. The dash in this was super satisfying and made running through these levels super fun - coupled with the cool neon-light artstyle, it becomes really sharp and punchy gameplay. I loved the massive sun at the end. Nicely done!
Nice! I haven't seen many bullet hells for submissions. I will say that I didn't think the theme was represented well here. Yes the earth is very large, but I didn't feel that size while playing. I felt small and nimble to avoid the projectiles, but sometimes I was still too large and would end up getting hit by way to many projectiles all at once (especially in the final fight). It felt like size was more of an awkward obstacle rather than a game mechanic. If that's what's intended, then feel free to disregard this. Either way, good work!
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