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ScaleShift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #7190 | 1.200 | 1.833 |
Style | #7269 | 1.200 | 1.833 |
Creativity | #7298 | 1.200 | 1.833 |
Overall | #7309 | 1.200 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player has the ability to scale and become smaller/bigger
Development Time
48 hours
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Comments
Keep at it; your next one will be better! I imagine the maze was time consuming to create and was possibly the crux of your dilemma. It was a neat thing to see: how the player glimpses a little maze underfoot, to then have to traverse the big maze. I suggest instead of taking the time designing a complex level layout, focus on what you'll have the player do and then design a few key pieces that serve that. A simpler maze would save you time/effort and still accomplish your goals. Good effort, keep on learning!