Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tilted ScalesView game page

Submitted by ImKurnQuat — 10 hours, 45 minutes before the deadline
Add to collection

Play game

Tilted Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#20143.4293.429
Style#22283.3573.357
Overall#27543.0953.095
Enjoyment#41432.5002.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must scale in power in order to become strong enough to beat the boss. The boss additionally scales in power with each subsequent level. In designing each level we had make sure it was built to allow this scaling. The boss is also much more powerful in their tool set than the player thus tipping the scales against the player.

Development Time

96 hours

(Optional) Please credit all assets you've used
Brackeys' Platformer Bundle for font
Retrocade Media - Pixel Button Prompts
LushoGames - FrogTown Song

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Despite not being able to make it past level 2 because of the difficulty spike I still really enjoyed this game and thought it was a very creative take on the theme :) Very good!

Submitted

very very creative! the first level felt like a tetris dungeon crawler and it felt like such an unexplored potential genre. cool stuff!

Submitted

I thought your art and music was really nice! I unfortunately couldn't get past the first level but maybe I have to keep trying and think about it a little more. Congrats on your submission! 

Submitted (1 edit)

quite enjoyable! it's interesting to see the concept of "scaling stats" or "scale of opponent"as the theme

I managed to get to level 6 and eventually ran out of the little brain juice I had left from all the *intense* development. I would keep going but I seriously can't, as things stand lol

edit: I forgot to point out, this could very well use at least a tiny sound effect when things take action, I imagine it would elevate the experience even more

I think the game is a bit too difficult at the moment. I played a really long time to get past even the first level. But I think the art was good, maybe in a post game build try to ramp up slower. 

Submitted

Making the first level require the perfect set of the actions makes it very tedious very fast, couldn't get past level 2. I would try toning down the difficulty, or ramping it up slower next time. Very nice graphics and music though