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Chomp the Blobs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4571 | 2.529 | 2.529 |
Enjoyment | #4629 | 2.353 | 2.353 |
Overall | #4840 | 2.451 | 2.451 |
Creativity | #5086 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player scales by eating the enemies. The player has to be big enough to eat the boss. The boss shrinks by attacking the player.
Development Time
96 hours
(Optional) Please credit all assets you've used
Game made by me.
Additional assets:
Sounds:
- Water splash & drops 3: giddster
- Sea and river wave sounds: RandomMind
- 25 CC0 mud sfx: rubberduck
Font:
Kenney Future: Kenney
Water Texture:
Clear sea water: the3rdSequence
www.the3rdsequence.com/texturedb/texture/44/clear+sea+water
creativecommons.org/licenses/by/4.0/
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Comments
At first it felt a little punishing, but man the rush when I got a good run the second time!
Played this for longer than I realised as it was just really fun, I'm amazed how fluid it all was.
I would say that the idea is pretty interesting and it is excecuted quite well, but my game slowed down when there were many blobs in the game. The style fits the game pretty well and overall I liked the game. Maybe you could make it so that blobs dissapear if they are out of the screen.
I was waiting for the agar.io submission!
Super fun to rethink it as a boss battle game
I do feel like the fights were largely made of feast-or-famine type situations where it's either impossible to get started or you snowball super quickly.
Big fish eats small fish. I found the game a bit fast paced but very well playable never the less. Gave me nice 10 minutes to play through.
I'd say this game is pretty fun in concept. However, it's very strange that the boss fight is basically just wait until you can get a small blob and then you win (because you just start flying around and eating everything else and then you win in 10 seconds)