Play Scale-to-Go
Scale-to-Go Escape Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1836 | 3.481 | 3.481 |
Style | #1897 | 3.481 | 3.481 |
Overall | #2002 | 3.327 | 3.327 |
Enjoyment | #2471 | 3.019 | 3.019 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scalable core mechanic with block-built assets in the game
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Amazing 3d models and environments. Took me forever to escape the first room, I might actually be stupid :cry: Enjoyed the game a lot!
Compact and creative puzzle-solving techniques. I hope to play more levels like this in the future. It's amazing!
I like the 3d art and puzzles! Nice work.
I was a bit confused when the game loaded into a black room and I couldn't read the text because it was outside of the screen.
I eventually realized you have to maximize the game to see the instructions, and you need to scale up the lamp so everything isn't dark.
It might have been better to start with a level that is already lit up so new players don't think the game is bugged.
The scaling mechanic is cool. I have seen it a few times already though.
The UI is a bit basic, which is fine for a prototype, but it could use some love.
Really cool art style, nice work!
so cute and the puzzles were fun
I love the concept and the designs - can't wait to see a well polished one! Although in browser it has crop issues for me.
Great concept! Had fun tried to figure out the puzzle, but ended up moving the mouse everywhere trying to see what actually could be interacted with.