a hand drawn artstyle is always a plus in my book. the character is really cute :)
I think the game could use some polishing, though. there is a lot of information in the beginning, and I managed to figure out how to harvest, sell, and order new things. but needing to hold the mouse button to carry things was very confusing. also my sword emits some kind of wave? I was able to hit the slimes, but they only got smaller and never really died. In general a promising concept.
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StarFarmer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4920 | 2.400 | 3.667 |
Overall | #6091 | 2.000 | 3.056 |
Creativity | #6304 | 1.964 | 3.000 |
Enjoyment | #6551 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game , player scaled object (Plants)
Development Time
96 hours
(Optional) Please credit all assets you've used
Just my old scripts and new drawings! I didn't take anything from the Internet
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