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A Knight at the Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #837 | 3.724 | 3.724 |
Style | #887 | 3.931 | 3.931 |
Enjoyment | #1073 | 3.517 | 3.517 |
Creativity | #1148 | 3.724 | 3.724 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme by having a vast difference in both the scale and the power of the players.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
An extraordinarely fun and simple concept, however, it holds a complex learning curve that allows one to improve in the complexity that it holds.
It takes me back to the times when games used to have local multiplayer to play with friends and you could play them at school or your house.
10/10 -Chelokongo
Very well polished, amazing concept, and the fact that you can play it multiplayer is really cool
Good and chaotic gameplay ! nice entry!
loved this game! so creative and cool art :D
Nice game! Found it a little confusing at first who I was playing as but eventually got the hang of it. Cool concept especially with a multiplayer element, I actually felt like I was playing against another player with the mouse pointer!
Very fun game! Would love to have a longer version, more variant, maybe "roles" ( if you continue it!).
You can tell a lot of heart went into this one. The concept is unique and impressively polished. Nice job!
This is the most creative way to show what to expect in the level. Thank you for the inspiring game!
btw this is when you have to fight Sigma in Medival
art style is phenomenal, movement and animations were pretty snappy
The art style is beautiful. The theme is spot on. I wish I had someone I could play two player with but I was impressed with how good the 1 player mode is. The AI telegraphs it's attacks really well. It never felt cheap or unfair. Well done!
Very cool, fun, and challenging, especially if you increase the difficulty by adjusting different settings in the options menu. I played it by myself, and it was very enjoyable, but I think the co-op experience might be even better.
The instructions could be clearer but apart from that its beatiful :)
Really difficult but definetly fun the art is really good along with sound design, even tho in my opinion the application of the theme isnt strong this game is VERY good and its only real problem is the diffucult scale.
This is super hard on single player yo. It took me like 20 minutes to get good enough to beat it. Needed a break in two player mode (yes, it supports up to 4 players) to figure out how the balista works because I could really not do that in single player stress.
The assets all look super good, I really like the multiplayer aspect of it all, too. The simulated single player mouse arrow is great, you portrait the enemy actions well.