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A jam submission

HallwayView game page

Non Euclidean parkour game
Submitted by GNamimates (@GNamimates) — 19 hours, 53 minutes before the deadline
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Hallway's itch.io page

Results

CriteriaRankScore*Raw Score
Style#26053.2134.250
Overall#31352.9923.958
Creativity#33793.0244.000
Enjoyment#33902.7403.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player changes size when walking though hallways that have unmatching sizes

Development Time

48 hours

(Optional) Please credit all assets you've used
Font: https://fonts.google.com/specimen/Bebas+Neue
Everything else: GNamimates (me)

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Comments

Submitted(+1)

Nice visual style and a good concept! Overall nice work.

Submitted(+1)

That's a really interesting idea. The art style looks really great, reminds me of Quake and Half life. 

Submitted(+1)

Nice game, interesting concepts. It also somewhat similar to our game. Also, I've found a bug on a second level, I've somehow managed to fall out from the level. And how did you manage to allow player smoothly slide on a ledges?

Developer

sadly indeed theres a bug on the 2nd level exclusively when you travel though the portal more than once, I was too late when I discovered it, and regarding my player controller, its an advanced custom one via multiple raycasts and a spring code that acts as the legs, the player’s collision is actually only on the camera itself, the body dosent have one, its just a long Raycast

Submitted(+1)

Nice spatial puzzle game. It actually made me a bit nauseous, but that's skill issue on my part. The Table level was my favourite.

Developer(+1)

glad to hear you enjoyed it! im sorry I dint put a warning about rotating the player in awkward directions, I will add a warning to avoid this happening to anyone else

(+1)

A very short and simple game, but with nice portal mechanics that reminded me of a Minecraft mod

Developer

Indeed it was a major inspiration for this idea! but with a twist that the camera stays consistent