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SPOCKEY by Deva Tellers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2458 | 3.294 | 3.294 |
Overall | #3300 | 2.941 | 2.941 |
Style | #3547 | 2.882 | 2.882 |
Enjoyment | #3694 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's an air hockey game where your ball scales: grows over time and you need to pick up items to shrink it again. The camera also scales depending on the room you're in, which makes for some clever maneuvering of the playing field.
Development Time
96 hours
(Optional) Please credit all assets you've used
All art assets were made by the team in Canva using simple shapes
All music was made by the team using a MIDI keyboard and FL Studio
All sounds effects were royalty free from Pixabay
All fonts were free use from Google Fonts
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Comments
Haha, I get it, it’s space air hockey.
I tried playing a couple times, but kept getting lost a few rooms in (the blue-ish room, you know the one).
The two things that bothered me most:
What I loved:
Fun concept! It was a little difficult to push the antimatter containment through connections between rooms at times, but other than that it was good. Loved the vibe of the music!
The air hockey mechanics were super satisfying and it is one of the more creative ideas I have seen. The camera zoomed in a bit too much sometimes though and i was unsure how to progress past one of the first areas
I love the lil Spocky boy, and the whohohohohohhoho noises he makes!
I love the lil Spocky boy, and the whohohohohohhoho noises he makes!
The air hockey physics were super fun! The camera zooms felt a bit strange, but I didn't seem to mind because it was just fun to push the hockey puck around! Definitely could take this mechanic and make some interesting levels with some more time. Great work!