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A jam submission

SPOCKEY by Deva TellersView game page

Find out what happened to the crew of the DSS while playing some space hockey
Submitted by Ziraeliss (@Ziraeliss) — 2 hours, 25 minutes before the deadline
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SPOCKEY by Deva Tellers's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24583.2943.294
Overall#33002.9412.941
Style#35472.8822.882
Enjoyment#36942.6472.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's an air hockey game where your ball scales: grows over time and you need to pick up items to shrink it again. The camera also scales depending on the room you're in, which makes for some clever maneuvering of the playing field.

Development Time

96 hours

(Optional) Please credit all assets you've used
All art assets were made by the team in Canva using simple shapes
All music was made by the team using a MIDI keyboard and FL Studio
All sounds effects were royalty free from Pixabay
All fonts were free use from Google Fonts

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Comments

Submitted(+1)

Haha, I get it, it’s space air hockey.

I tried playing a couple times, but kept getting lost a few rooms in (the blue-ish room, you know the one).

The two things that bothered me most:

  1. The camera zoomed in a lot in the hallways, and that made it really difficult for me to see where I was going. A little bit of zooming in is cute (and can be great game juice!) but I felt like it was a bit overdone.
  2. What ended each of my playthroughs is - I think - that the ball got so big it clipped out of the screen. Is this what you meant by “it will explode”? Because it didn’t feel very intentional. Mainly, I felt a bit confused, since the game hadn’t ended - so I could not tell if I had lost the ball forever, or if wandering around enough might result in finding it again.

What I loved:

  1. The music! It was really calming, and fit the space-y vibes. Honestly this was most of what kept me wanting to play for a minute longer, even after the ball exploded.
  2. The lil’ scribbles in the background! Exploring a new area and finding scribbles I haven’t seen yet felt very rewarding.
  3. Although I had trouble actually playing the game, I did very much like the gameplay premise. I’d never have guessed that you could make an exploration-based game out of Pong. (and I love air hockey; because who doesn’t).
Submitted

Fun concept! It was a little difficult to push the antimatter containment through connections between rooms at times, but other than that it was good. Loved the vibe of the music!

Submitted (1 edit)

The air hockey mechanics were super satisfying and it is one of the more creative ideas I have seen. The camera zoomed in a bit too much sometimes though and i was unsure how to progress past one of the first areas

Submitted

I love the lil Spocky boy, and the whohohohohohhoho noises he makes!

Submitted

I love the lil Spocky boy, and the whohohohohohhoho noises he makes!

Submitted(+1)

The air hockey physics were super fun! The camera zooms felt a bit strange, but I didn't seem to mind because it was just fun to push the hockey puck around! Definitely could take this mechanic and make some interesting levels with some more time. Great work!