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A jam submission

Legends of the Goblin Shore 2View game page

Roguelite where each death create a tombstone. Build your legacy and gear to defeat the dragon.
Submitted by Jestercraft (@Jestercrafted) — 1 day, 8 hours before the deadline
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Legends of the Goblin Shore 2's itch.io page

Results

CriteriaRankScore*Raw Score
Style#48782.4172.727
Enjoyment#56332.0152.273
Overall#57212.1492.424
Creativity#62482.0152.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game features an graveyard which scale to infinity. The more you die, the more tombstones you get. From each tombstone, you may be able to get the artifacts of your ancestors. (The items you've collected during the previous rounds). You are building you legacy, scaling it. To infinity.

Development Time

48 hours

(Optional) Please credit all assets you've used
CODE SHAMAN: Klaus Kaariainen

PIXEL BREWER: Antti Piiroinen

MUSICIAN: Mauno Harjuntausta

SAUNA MAJOR: Olli-Matti Rautiainen

+ All the attendees of Protokoli 2024 for all your support. (Especially the awesome meals we got <3 )

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Comments

I like the premise and the music was very fitting to the theme but I'm not sure the overall concept fits the Jam theme

Submitted

this game is full of little details that make it a very cool game. the music is sogood. well done!

Submitted

Awesome idea. Once I understood that on subsequent runs you can ransack the graves of your past runs to get a head start with gear everything clicked. That being said I did find the combat and controls very difficult. Enemies took a ton of hits to kill in a lot of instances and even if you start with great gear, only having 2 hearts is still a really tricky spot to start on. So there's definitely some balancing that could be tweaked but the overall concept is awesome and music is excellent!

Submitted

I really liked the graveyard where you could see your past selves, and the music was great! The combat method was a bit frustrating, I felt like the sword didn't go in the direction I expected.