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A jam submission

SpaceAxisBetaView game page

SpacePuzzels
Submitted by PauloXY — 58 minutes, 27 seconds before the deadline
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SpaceAxisBeta's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#36732.9323.167
Overall#55492.2122.389
Style#59662.0062.167
Enjoyment#64981.6971.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The mocement of the player influences the scale of space and time

Development Time

96 hours

(Optional) Please credit all assets you've used
https://pixelartmaker.com/art/fdd7b0081a428f8

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Comments

Submitted(+1)

I like the concept and it has potential with more levels! Great entry.

Developer

Thank you!

(+1)

 Very creative idea, I think this would make for a cool puzzle game if polished more and new levels were added! I thought the movement was a little bit too slow, and I found it a bit hard to grasp the x and y axes.

Developer

Jea, those problems were my top consern for the last two days of the jam

Submitted(+1)

Definitely an interesting concept that seems ripe for interesting puzzles if explored further!   I do wish I could have moved faster and the size changes were communicated more clearly, as it took me a while to figure out what influenced what size changes (i.e. pressing backwards while moving forwards).  

Developer

Thanks for the feedback, those were the big problems i would have wanted to work more on, but could not because of the time...

(+1)

Very interesting idea and I like how it fit with the theme! I found the controls to be a bit awkward, I never understood the "x/y axis" instructions, and I found the gameplay too slow to keep me interested. Perhaps I just didn't understand it well enough. 

Developer

Thanks for playing and giving feedback! I totaly agree with you, the game needs more polish (but witch one doesn't in a gamejam ; ) )

Submitted(+1)

I struggled a little bit with this game. Interesting concept though but the character felt quite odd to control.

Developer(+1)

Thanks for the feedback! I totaly understand that! I would probaly spend more time on refining the movement if I were to redo the game.