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A jam submission

Puff RushView game page

Submitted by krankytown — 1 day, 12 hours before the deadline
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Puff Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#60261.8712.333
Creativity#65041.8712.333
Overall#65571.8112.259
Style#66571.6932.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a fish that scales itself to scale a mountain

Development Time

96 hours

(Optional) Please credit all assets you've used
Code and music by A. William Lund
Art and animation by Trey Lindquist
All work was created for the jam during the jam

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Comments

Submitted(+1)

I liked the way you could scale up and down and grant differen"powers", and it makes sense since you're a pufferfish, clever and well done.

The mechanics themselves could be more polished, the controller felt a bit awkward when flying, and the game design itself made it pointless to "puffer up" as I won without ever enlarging. (several ways to fix that, and you are almost on the money in the beginning, the answer is more boxes that the small fish can't get through) and just generally, the level designing was poor and needs more attention. 

The music and general audio-feedback was good, made it feel more like a game. Well done for submitting! :)

Developer

Thanks.

Submitted

I didn't find any promblems. I'm just wondering how you would implement enemies into the game or would a full size version of this just be platforming?

Developer

We aren't planning on expanding it at all, but, if we were, I think we would experiment with simple enemies that worked with the core mechanic, like enemies that would disappear if you touched them while big, similar to the goombas and koopas in Super Mario Bros in philosophy. I'm not really sure if enemies would be fun, or what enemies would be fun, but that's where we'd start experimenting.