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Combat-Ready's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #801 | 3.635 | 3.635 |
Style | #1801 | 3.500 | 3.500 |
Overall | #2228 | 3.250 | 3.250 |
Creativity | #4701 | 2.615 | 2.615 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a survivors-like where you BUILD your robot with upgrades and can SCALE infinitely
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
wow didnt thought about scanning enemies to get exp would be a good mechanic! great job man!
Thanks!
Had fun, great art & animations. But I'd say this does not fit the theme close enough.
Still great work!
Thanks! I don’t treat the theme as be-all end-all
especially since it’s not rated this timeand instead use building and scalability as, well, a theme of the game and not a mechanic.Love me survivor-likes! I love the idea of balancing the amount of enemies on screen with your "scanning" in order to gain xp, it really adds a different dimension to it compared to just "KILL MORE ENEMIES RAAAA". I also like how reminiscent the art is of old flash games (I mean that in a good way!) I'll definitely be waiting for a post jam update from this
Other than that, if you have the time we'd appreciate if you also took a look at our game < 3
Thanks for feedback! And yes, I try to rate all the games from my comments back and leave detailed feedback.
Really cool survivor-like ! Scanning enemies to gain XP instead of killing them is an interesting idea. It makes you have to decide on which enemy to spare and which to kill immediately, which is a nice twist on the survivor genre which usually just nukes the entire screen. I do agree with what others have said in regards to the balancing. Perhaps the scan and gun range could also be a little bit larger initially. Aside from that, it is a really fun game with a solid style and polish. Well done !
Thanks for feedback! Balancing will probably be addressed in a post-jam update.
Very fun game, those spider legs are on point as I am creeped out, theme is a bit weak compared to other games, but very polished
Thanks! I didn’t really want to latch on to any “scale” interpretations, and just made a thematic node to building and scalability.
very fun game ! ended with 18k score (leaderboards don’t work?)
I really like how this game scales! I figured the best strategy was being pacifist, since level up comes from scanning…
the result:
(the killed me 1s after haha) good job! this game is fun and has good replayability
Thanks! Leaderboard doesn’t work in Web build unfortunately. And you are right, the intention is that player need to balance keeping enemies alive and scaling damage/health to eventually be able to deal with them.
It’s polished I like it. Difficulty ramps up quite a bit though, around level 7.
my only complaint is that the enemies are WAY too tanky
Thanks. Balancing could use some work. The intention was to add a damage-spongy enemy for more optimized builds.
Loved the artstyle. I encountered a small bug , where I wa only able to move in down-right direction, but overall pretty fun
Thanks for the feedback! No idea why the bug happened to be honest.
this reminded me so much of some old flash games I used to play. I love the style, the voice, the look. I however wish that there werent SO many interruptions near the start to upgrade. they got fine later in the game, but at the start it was like every 5 seconds. and then later in the game, there came a point where the monsters were spawning quicker than i could kill them. Like there was nothing i could do so at one point i just started running away until i died. Still, I enjoyed the game, very nice experience.
Thanks for the feedback. Yeah, the balancing could use more work. I was planning on limiting exp gain at the beginning and adding upgrades for it as a compensation, but scrapped it for time.
Nice submission with good art that fits the feel of the game and a decent number of upgrades.
The scanning system to gain exp is a really clever way to encourage players into staying near enemies instead of just running away as per usual for this type of game.
Good work.
Thanks for feedback!
nice little game! i do think it gets a bit too hard later on once the TV enemies start spawning in, and maybe the starting range is a bit too small, but i think the progression of the upgrades was nicely done!
Thanks for feedback! Balancing was a bit tricky, so I decided to to start the player weak, scale up fast with upgrades, but then let the enemies catch up to the player.
Wow, this is amazing! Such a variety of features packed into this entry. Awesome art style and color palette! The sound effects fit the game perfectly. Amazing job!
I really love the artstyle ! it was fun
Thanks!
really tight sound effects and interesting idea! i found there were too few enemies at the start, and too many at the end. in general fun game though!
Thanks! Yeah, I can see it being a problem if there are no enemies on screen at the beginning.
Very nice, polished and suprisingly addicting. At start everything felt sluggish and weak, but the impact of upgrades felt great. (even though after some testing, I ended up using only miniguns :D) Also liked that you had to stay close to enemies, especially as you get upgraded, you could keep your distance better, but it encourages to take risks. Amazing job for jam game, but constant spawning of enemies made it suprisingly stressful as only pauses were to upgrade and still, enemies didn't stop spawning. Great job all in all!
Thanks! I feel like constantly spawning enemies is a part of vampire survivors-like genre, but maybe I could add a pause menu. Weapons being weak but quickly scaling up is also a deliberate choice, and I can see miniguns being overtuned a little since I made them first.
Cool game with a nice amount of polish. Well done!
Thanks!
was really fun, i ended up being squished by the sheer number of enemies. probably because i kept taking sensor upgrades because getting levels was just addictive lol
fps struggled a bit and couldnt get the game to work on brave (web browser)
but then again, i am playing on linux so its expected to have performance issues
Thanks. Web build performance can tank a bit, but hardware acceleration should help with that. I’ve also added desktop build just for that, put if you’re playing on linux that won’ help.
Love the art style and gameplay, this really remind of a flash game mixed with vampire survivor, managed to get up to 1:50 min, game is really challenging
Solid Vampire Survivors style game! The 3 different weapon types is great and difficulty ramps up at a good pace! Would love to know which weapon upgrade is for which one when dual wielding two of the same weapon type. Overall great game!
Thanks! The intention was that upgrades apply to both weapons when dual wielding, but looks like I’ve messed something up in code.