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SCALESMITH - BUILD THE ADVENTURE!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1801 | 3.500 | 3.500 |
Creativity | #2734 | 3.214 | 3.214 |
Overall | #3091 | 3.000 | 3.000 |
Enjoyment | #4852 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build the Adventurers weapons to there wanted scale, then PROFIT!
Development Time
48 hours
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Comments
Nice idea, reminded me of Gothic smiting mechanic.
Really good game Idea ! I wan't to hang out at the drinking table tho' !
Took some time to figure out the way to forge but I ended up making it work ! However it does not look like the sentences match the desired numbers ?
Still a really good game idea ! Would love to see more !
It took me some playing around to figure out what to do, but the loop is to ask your customer what they want and then you go draw up a plan at the blueprint table guessing what they want from your conversation. Then grab it from the oven, hammer it, and cool it down. Then sell it to your customer. You'll see how close you were.
I'm not sure if the numbers really make sense from what they are asking for though. One time I was comparing and remembering what they asked for and then the "customer wanted" numbers totally changed while the dialog was up.
I'm not sure if it's possible to fail, the game just kept going. Really interesting idea to run around and be a blacksmith though for custom swords!
Cool idea for a game and the art is great for the time it took. However it would be nice to have an explanation of what the player needs to do, and a clearer picture of what the adventurers want. Put those in and I think it could be a great experience.
Overall Review
Cons:
The gameplay was repetitive, and lacked any real challenge, the objective is confusing, and it's not very fun
Pros:
Decently polished, especially for being made in 48 hours, and the concept has great potential
Overall rating: 2/10
Super nice artstyle! I really like the enviroment. The footsteps where a bit loud, and it wasn’t obvious what elements you could interact with. Took me a while to figure out the water barrel. (I’m no swordsmith, I forgot you do that haha). Oh and the exit button didn’t work. I guess I’m spawning in a new sword, if I like it or not!
Good job!
Cool idea and looks great.
The gameplay is also interesting and could be extended in interesting Ways.
Nice idea! I like the customization of the swords, more than regular crafting merchant games offer! I wish there was a way to know more accurately what the customers want though.
Would appreciate it if you can check out my game and give me some feedback too!
How do you play?
Ok, for anyone else playing the game, e to interact, wasd to move