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Built To NOT Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2481 | 3.286 | 3.286 |
Enjoyment | #3014 | 2.857 | 2.857 |
Overall | #3191 | 2.976 | 2.976 |
Style | #3810 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Globs are trying to scale the mountain, while it scales up between each wave
Development Time
96 hours
(Optional) Please credit all assets you've used
* New Amsterdam Font: The New Amsterdam Project Authors (SIL Open Font License)
* Kenney Input Prompts (Creative Commons CC0)
* Programming and other assets are by myself (PointlessRadio)
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Comments
A fun little game! All it needed was a little polish – I think a little stockpile of gusts would help massively, so you can use two or three in quick succession if you’re otherwise not panicking. Oh, and I think if a pebble gets blown up, it seems to still count as summiting? So that’s a little issue; otherwise I think it’s solid!
Tiny gripe: the controls weren’t intuitive to me, would have definitely preferred hold-release over double-clicking to aim and launch a gust. But that’s a subjective thing.
Cool little game, too bad the rocks are not so useful and we don't have others skills to use our peebles
Its funny, i like it a lot. I wish they would climb slower at the beginning.
Really neat concept! The controls were a bit confusing, I think there was an issue grabbing rubble if I had wind started. A way to have that deselect automatically would have helped. I lost several times when I think I shouldn't have so not sure if there was a bug when blowing large groups off the mountain. Felt pretty unique compared to other games I had played before. Nice work!
Thanks for the feedback! There is a bug where the globs will sometimes collide with the rubble you are placing because of a design problem with how I used pathfinding, so sorry if this is what ruined your run!
Simple and engaging game.
pretty fun and intuitive, It's fun to use the rocks, but they do make the game rather easy
I agree! The rocks need some balancing, or some other constraints. Either in terms of cost, or how many you can place in a wave for example. Thanks for the feedback!
gets hard quite fast, but overall enjoyable! it's satisfying when you find that good angle~!
Thanks for playing! I also agree, it was difficult to find the right balance on difficulty, but I hope to get a better pacing after the jam!