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A jam submission

Rat Scales SkyscraperView game page

you are a rat and you climb a building
Submitted by Zookiwi (@pattizook30) — 1 day, 2 hours before the deadline
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Rat Scales Skyscraper's itch.io page

Results

CriteriaRankScore*Raw Score
Style#27023.1733.173
Overall#37212.8182.818
Creativity#41292.7832.783
Enjoyment#42002.4962.496

Ranked from 415 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a small rat scaling large buildings, in more ways than one! As you climb you grows if you let go of the building you shrink! Try to keep as small as possible, make it to the top!

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits :)

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Comments

Viewing comments 200 to 181 of 204 · Next page · Previous page · First page · Last page
Submitted(+1)

Cool game! Your disclaimer that you added definitely helped me. I was able to get to about 250m. The art style you chose is really interesting as well! Kind of like a PS1 vibe to it.  The thud's when my rat got hit were positively soul crushing. I felt like I was taking real life psychic damage every time I heard it! 

We also made our game about scaling a tower, would love it if you checked it out! 

Developer

Thank you!! I'll try and check it out! 

Submitted(+1)

by going back and forth you can easily climb while staying small

Submitted(+1)

Big Rat - Dodge Poop rocks!

Developer

yippee ty! 

Submitted(+1)

Giant af rat. 5/5

Developer(+1)

Rat 🐀

Submitted(+1)

The falling rocks are extremely punishing to be hit by, and its incredibly hard to dodge them when you can barely see them coming. Maybe some sort of way to angle the camera up (or just have a wider FOV) would help make it a little less frustrating?

Developer

Yeah I did already adjust the camera up so u can just about see the rocks at the top of the screen and also there is spacial audio so you can hear which way they are falling from, however maybe I made it a bit too harsh so I will make sure to make the camera tilt up a bit more post jam, thanks for the feedback! :>

Submitted(+1)

Having to jump off the tower to manage your size seems like a tedious and cruel punishment. It just kills the flow when you have to bunny hop to stunt your growth.

Submitted(+1)

The low poly visuals and CRT effect are awesome! The first time I got hit by an obstacle I feel like I got jumpscared lol. Maybe a more pulled out camera angle would have helped in that situation.

Submitted(+1)

this was really cool, the visual style is uh cool and while i do think the gameplay needs more substance it was fun while it lasted

Submitted(+1)

Wow this was a fun and charming game! Very creative

Submitted(+1)

10/10 Made me feel like the giant rat that makes all of the rules.

Submitted(+1)

RATS. THE RATS. WE'RE THE RATS.

Developer(+1)

We prey at night we stalk at night we're the rats 🐀

Submitted(+1)

That was so funny lmao. I was like "wait, did I hear something?" and then all of a sudden I was standing on top of GODOT itself with ma bois

Submitted(+2)

We are the rats! Che che che cheee

Developer(+1)

🧀 chesees

Submitted(+1)

I know it's in the title but not what I was expecting haha. I'm sure you've had much feedback, my only input to give is the visuals  could be improved but this isn't an art contest. Well done.

Submitted(+1)

Oh that's a really fun take on the theme! I like what you got going there, a few notes though:
- I think it'd add to the challenge and the comedy of the game if the rat was able to get bigger than 100%, making it harder to dodge obstacles and forcing you to take breaks from climbing
- Having other types of obstacles to force you to jump off would be a great way to tutorialize the scale down mechanics! I really like them, but if I haven't looked at the description, it'd never come across my mind!
- I feel like the game drags on a bit, I was expecting to be done with it around 200-300m mark, but it just kept going - this would be fine to me with additional gameplay diversifiers, but it's kind of monotonous after a while :p

That being said, I really loved the whole Silent Hill-esque presentation, the PSX graphics, sound effects - I'm especially happy to see you've got ingame instructions on how to play and audio feedback for hovering over menu buttons! Great job, overall :D

Developer (1 edit)

Thank you this is great feedback! Yeah on the hard mode you can scale a bit more to 200% which at max size will actually prevent u from moving up and instead will fall down from the weight, however I agree that I should have something in both normal and hard to help insentivise the player to move off more! The building is I think around 640m I think I could definitely improve the gameplay especially with more obstacles like u mentioned :)) Thank you again for taking the time to play!

Submitted(+1)

YIPPIE

Submitted (1 edit)

how did this Game got rated by almost 400 people ? (i gave it 5 stars)😄

appreciate it if anyone checks my Game out 

Submitted(+1)

Cool submission! I love the vibe and idea, it's a lot of fun having to shift between climbing and maintaining the rat's size. It'd be cool if there was more to the climbing than dodging the boulders, but I very much enjoyed my time as a wee rat man. Great work man! 

Submitted(+1)

?!

Viewing comments 200 to 181 of 204 · Next page · Previous page · First page · Last page