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Scale gunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4705 | 2.323 | 3.286 |
Overall | #5784 | 2.121 | 3.000 |
Style | #5901 | 2.020 | 2.857 |
Creativity | #6203 | 2.020 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemies change size when you shoot them.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
Nice simple game! I like the idea of scaling your enemies up being a good thing because of their larger hitboxes! Very clever!
I enjoyed playing it! I think it would be nice to have a little more variety, like some more enemy behaviours, or upgrade choices. After a little while I felt like I had mastered avoiding the enemies to the point of being invincible.
Great work!
To be honest, I didn't really feel much advantage or disadvantage either way to scaling up the enemies. Mostly the optimal strategy is just to keep circle-strafing them, which got boring pretty fast.