Really quite cool, but I had some trouble figuring out what was/wasn't hurting me: particularly what was going on with the waves. Didn't detract from my enjoyment though, just meant I didn't get all too far in it haha
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LUNACY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #104 | 4.512 | 4.512 |
| Overall | #469 | 3.902 | 3.902 |
| Creativity | #584 | 3.963 | 3.963 |
| Enjoyment | #1822 | 3.232 | 3.232 |
Ranked from 164 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Destroy portions of the Earth to grow your cosmic being. Scale your size as you destroy and absorb chunks of debris, with the goal to get bigger than Earth itself. Avoid attacks from the human population in this bullet hell game.
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hey!! Thanks for playing!! Waves, these act as a way to clear enemies/buildings threatening to attack you. Think of it as a way to plan your slams so you also clear out any oncoming projectiles from spawning. When you grow, you get a large tide that can be shifted to either direction and clear enemies. Looking back, we do see where this was lost for players, so we intend to release a patch just to make the game clearer and more enjoyable.
art is very nice, the concept clicked immediately, it was just a bit too hard for me to dodge the missiles :)
Cool but a bit hard to play. Maybe having more freedom with the movement might help, it's quite hard to dodge the missiles. The quality of the art is impressive, you put a massive work into it. Good job!
A really cool game concept! I resonate with the presentation and the vibe of cosmic horror so damn much :3
my only complaint is that the moon feels too frail, especially after growing in size, and since with the limited movement options it is quite difficult to always dodge everything
I totally understand! We wanted to make the game fairly challenging so it wasn't too easy to win, and this was the easiest version we settled on. Despite that, we plan to release a patch to make the game more enjoyable and balanced for players. I definitely would love to make people feel like they're a monster wrecking havoc, its a both liberating and fun!! We really appreciate the feedback, so please look forward for future updates! <3
really beautiful game! dying felt a little frustrating, especially after evolving since you don't have any debris to protect you, especially if its just a tiny bullet and you're an eldritch space monster. but the tidal waves was really cool and a great idea to add to the game!
I have such mixed feelings about this game... I love the concept, and the feel of slamming down into the Earth and seeing it rupture is awesome. But the difficulty feels very cheap and completely unnecessary. The bullets are tiny and very hard to see, getting hit while transforming feels out of the player's control more often than not, and even with debris, sometimes it all just gets eaten up and suddenly you're super vulnerable with zero margin for error to survive. It's incredibly frustrating when you reach the stage of becoming a super huge, tentacled, Earth-destroying fiend of destruction... and then you get dinged by a tiny bullet and it's game over. That just feels so, so bad, having what's supposed to be incredible power only to be undermined by something that shouldn't perceptibly be even remotely close to your power. The entire game is building up to that point and yet it ends up being the most frustrating part of the entire experience.
I see that "bullet hell" is part of the description, but the screenshots and premise of the game don't give that impression at all. In fact, I'd say the bullet hell aspect of the game detracts heavily from what it makes it so great. Even if the game was a total pushover, who cares? You're an unsettling, planet-busting, otherwordly entity destroying the Earth by slamming into it and gradually growing into a colossal size. It's a super cool concept, and the feel of this game was nailed so perfectly that even if it was mindless rampaging with no challenge whatsoever, it'd still be so incredibly fun.
Hi!! I want to say thank you for your comment, I truly appreciate all the time and effort you put in it and to be succinct, you’re right!! We’ve received a Lot of feedback on the difficulty and it’s something we had trouble with While making the game too (believe it or not, this is the easiest version of the game so far).
I think a couple of us do appreciate the difficulty, but it shouldn’t come at the cost of enjoyment. A lot of players feel frustrated and it’s a testament to the potential that the game has and we’re so very grateful for it. We’ll make sure to not just make the game easier, but actually coherent with the experience of DESTROYING THE EARTH AS A GIANT MONSTER, because it’s a fucking awesome concept
breaking character to tell you good job. honestly, really really enjoyed the art, idea and execution!
Having you dodge from the rockets by attacking is such clever design, well done!!!
I love the art style and theme. Especially the animations on your character and the waves splashing.
This game is really good and polished. It also has a really creative concept.
The look and feel are polished to perfection. The gameplay itself is pretty simple, but I enjoyed playing it -- it's very satisfying. A couple of times I died without being 100% sure what got me, though. Great work overall!
Wowww the polish on here is insane. I think I’d like a way to be able to see how much health I have left. Really hard too, but really good!
awesome art and animations, the main mechanic is cool and thematically works well! it can be wonky to dodge the projectiles, but with some tweaking it could feel really good!
I love the art, great animations! I found the game a little hard, but very fun.
Really addictive and a cool concept, I wish there was more visibility of your health though.
This is so cool, love it! It would be the perfect power fantasy but it's so damn difficult xD Great work!







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