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A jam submission

DissembodiedView game page

Submitted by friend_the_tiefling — 23 minutes, 39 seconds before the deadline
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Dissembodied's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#56441.9843.000
Overall#62951.5122.286
Enjoyment#63971.2281.857
Presentation#64531.3232.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
stealth game where you see guards pov

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Cool idea. I think the art is very good and this has potential.

Submitted(+1)

Very nice proof of conecpt :) fun to try and move around with the limited info you have. feel like a full fledge game of this would be so sick! nice work :)

Submitted(+1)

I am gonna give an honest review. The concept is amazing. It's second person which I think is pretty cool. But it feels like I don't have much control I have to wait for the guard to turn which is really frustrating. For some reason textures a glitching a lot and it hurts my eyes I don't know if that's intentional or a bug. So in conclusion 

Enjoyment 2/5 because it was frustrating to control and hard to understand

Creativity 5/5 really good idea

Presentation 2/5 textures are glitchy af


Just wanted to give you a detailed review so that you can maybe improve your game based on this because the idea is really cool. For example to fix the controls you could maybe add more guards and allow us to switch between their pov to make it more comfortable. Good job though you have still made a whole game in 48 hours

Developer(+1)

thanks for your feedback! I didn't get as much done because I was working on friday and saturday, so functionality is limited. Switching between different guards is actually an idea I always intended, and that I figured out and added on monday. My plan is to work on it more and publish the more complete demo after the review period is over. Also the wall textures are not on purpose, I just ran out of time to figure out how to make it render with the right tile size lol. 

Submitted(+1)

Good to know that you are still working on it because this idea can really be turned into a steam game.

Submitted(+1)

Interesting concept, I enjoyed trying to stay on the screen while staying out of the vision of the guard.
Are you planning on continuing this? Also, it seems that the controls are relative to the camera view, personally i find that a bit disorienting but perhaps that was the point.

Developer(+1)

I do plan on posting a better version of the demo after the review period and I've already started working on it. The controls are intentionally relative to the guard, as it was actually more disorienting to me when I left it static. I can say from experience adding to my unsubmitted version that it's way easier when there are multiple guards and you can switch pov. I also intend to eventually add a minimap or something so you can tell if you got stuck in a corner. Thanks for playing! I'm exceedingly new to this so any amount of feedback or player experience is helpful. 

Developer

I was running out of time and made the description fast; in more clear terms the idea is that you are a shadow creature hiding from guards but you can only see the world through their eyes. It's really more of a demo/proof-of-concept, but I hope y'all enjoy anyway!

Submitted (1 edit) (+1)

You can edit the description after the deadline and include screenshots too. Do it rq so that people notice your game