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The Great Emu War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6166 | 1.531 | 2.500 |
Creativity | #6341 | 1.531 | 2.500 |
Overall | #6543 | 1.259 | 2.056 |
Enjoyment | #6702 | 0.714 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You switch roles in a tower defense strategy game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
like the premise but I'm pretty sure its not working as intended :( managed to place 1 item per turn and even without any defense the emus never reached the farmland in time
I wasn't able to play the game :(
pretty cool idea though, if you make the game playable please tell me : )
the game seems to be unplayable for me, or I just didn't manage to understand how to play it
Sometimes I could put something down, but sometimes not; not sure why. But the round would end halfway through before the emus reached the other side. Was this a fail-or-win state? Still, nicely done for a 2-day jam.
We wanted it to only be one resource per round and then those to carry over. We had some bad timing and no counter for the resources you were adding in. Thanks for the kind words!
Good premise for sure! With some more time I'm sure it would have been very cool, as is there are some mechanics missing. The music was actually a JAM though and I'm a fan of the Donkey Kong Country music vibes frfr
Our friend MaoPickles composed the song, he was just enjoying his time on the keyboard with that one :D