Pretty fun, my favorite part of the whole thing was the dialogue while you were playing. It really helped to have that story / friend over the radio situation, and I think the game would have been much weaker without it. At the "final stretch" level, I thought I got to the end but I think I fell down to some kind of infinite hole, and the game basically soft locked, which was a bummer cause I wanted to see how it wrapped up. Good work here.
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Level 1-1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3853 | 2.583 | 2.583 |
Creativity | #4176 | 2.625 | 2.625 |
Overall | #4290 | 2.417 | 2.417 |
Enjoyment | #4785 | 2.042 | 2.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the player has reversed from the hero to a common enemy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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